Jump to content

Moo

Patron Saint of the Emulator
  • Posts

    14
  • Joined

  • Last visited

  • Donations

    105.00 USD 

Posts posted by Moo

  1. http://copyright.gov/1201/2015/fedreg-publicinspectionFR.pdf

     

    Devil is in the details, darn!

     

    ""Proposed Class 23: This proposed class would allow circumvention of TPMs on lawfully acquired video games consisting of communication with a developer-operated server for the purpose of either authentication or to enable multiplayer matchmaking, where developer support for those server communications has ended. This exception would not apply to video games whose audiovisual content is primarily stored on the developer’s server, such as massive multiplayer online role-playing games."

  2. I posted this in the suggestion thread also, but I have been brainstorming ideas to reduce inflation in the game and remove large quantities of credits by adding options for players to spend a large sum on something like raid items, and/or by having some kind of system where players can bump the quality of an item (like non-manufacturable raid gear) for a fee.  I was thinking this could be more easily be done by an NPC, one that has a dialog tree to the item you want to upgrade, then the NPC would remove the item and credits and deposit a higher quality item in its place

  3. Another idea would be to have either an NPC or terminal a player could goto and swap money for an upgrade in quality percent to some gear they have.  This would be especially useful for players that have raid gear that is not manufacturable 

  4. Since credits seem to have no value in the game because everyone is so wealthy, we need a way to pull money out in a big way.  The PRS a start, but we need far more money pulled out of the economy.  What if we had raid type loot, that you could purchase, for say 100,000,000 credits.  This gear could be either dropped stuff or new items sold by an NPC.  Thoughts?

×
×
  • Create New...