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JusticeZero

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  • Server
    Never Played
  • Race
    Terran
  • Profession
    Explorer

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  • Gender
    Female
  • Location
    Alaska

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  1. I'm not sure that would be helpful; everything, including the things that are a problem, look clear. I haven't looked at the details enough to tell if they look anything but sharp. I just reflexively jerk away like it was a hot piece of metal, because of the visual properties.
  2. The station monitor walls with their monitor display flicker, the blue shimmery wall and floor decor, and similar look like migraine triggers. (Net-7, Friendship station, etc) Having had to learn to yank my face away from the monitor during the CoH "pain ring" debacle to avoid having to take the rest of the day off in bed, these displays are more than a little bit annoying. Is there any way to get these decorations to not have that particular retro, shimmery, light level flickery, white-on-grey-moving nature?
  3. That does seem broken - that said, if heal aggro is that over the top and it's reasonable for heals to aggro a lot, maybe we need to make healers more durable and let them take care of the tanking. Run a spider tank between the healers and let them juggle aggro between each other. Tell the bruisers to just focus on max DPS, they won't be attacked anyways.
  4. Other games manage to use mobile pets without it being unbalancing, but it takes a fair bit of balance work and probably a whole new class.
  5. A Progen shouldn't be using beams, they should use guns; anyways it shouldn't be too much trouble to find someone who would be up to making your J some lasers. If you like playing the Privateer, then by all means play the Privateer. I think I heard some comments that your assessment about low levels was pretty dead on. JW? Defender? (JE, JS, JD) So far it doesn't seem to be all that hard to keep *anything* outfitted, maybe that changes at high levels. I wouldn't think it's that important to make a character just to bankroll another character when you could be spending the time playing the character you like to play and maybe spending a tiny bit of time (less than levelling a whole other character) making sure to have your gear paid for. It's my limited understanding that the JD can use some of their other ninja magic Jenquai woo-woo to hang out toe to toe and fight after they've done their little assassination trick, if they can't vanish and come around for another shot.
  6. JE maybe? I'm not sure that 'slow' travel time of the missiles is altogether bad. It means that you can doppler them on the way in, too..
  7. Same. Wish there was something we could do that would help debug.
  8. Drones would be good; they would add a consumable to Device to be an extra sink (sinks are hard to get enough of without doing things as aggressively as say, EVE), but there are a lot of details about how they would be used that would need to be hashed out, not just in terms of "making the drones work" but in terms of "making mobs know what to do with the drones" as well as the inevitable balance issues. I don't see them coming soon.
  9. OK. My main worry is that i've spent a few years studying the social science behind exactly why shards don't work and really never have very well, but it seems like the first thing people suggest. It's probably something that should be kicking around in the back of the devs' mind, since i'm sure it will be a very non-trivial thing to retrofit.
  10. When I first logged in, the record was seventy-something percent full. Now, eighty-something is not uncommon. What happens as people start to swarm in? I assume that at some point, things will have to be monetized somehow to pay for hardware, but more worrying, the capacity we have will run out eventually. I assume that EnB was set up originally around the idea of using shards, which simply do not work. Why don't they work? Well.. here's a related question. Why would a multinational corporation ever set up their office in NYC when there's plenty of cheap office space in Fairbanks, Alaska? In NYC there are lots of other people in all sorts of fields - there are lawyers, mechanics, and an intricate and thick web of other people that the corporation can call on at all hours of the day. They can walk down the street and find most anything they need, and be able to hobnob with the elite. In Fairbanks, they have none of that. There's a cheap office and lots of room, but no people, no lawyers, no support. Next: Why would anyone ever play on the server "Desolate" when they can play on "Crowded"? On Crowded, they can get groups at odd hours, they can get items made, they can find people to raid with and if the people they deal with are annoying, they talk to different people and have a whole new set of valuable allies. On Desolate, they have to learn what time the one shield crafter is on, and if they make a comment about peppermint, that one guy will never talk to them. How were they to know about that freak incident with a candy cane? They can't raid. They can't get a group. So when it comes time to make a new character, they don't make it on Desolate - which means the dev team spent a lot of money to keep a vacant server running. Because it's empty, it stays empty. Is there some way to add server capacity with some sort've cloud setup, so that we can just keep it all in one place somehow?
  11. Also locked up on this. Did you try scrolling your mission log down? the hull upgrade mission appears below the 'talk to MacK' one as a different mission. You have to scan several places for it. I'm on it and it is completely bugged for me (I put in a bug report after a GM couldn't fix it). I was looking to see if there were any other reports, or at least to find out how much of an annoyance it will be flying a level 10 hull around for the forseeable future until someone can figure out a fix.
  12. [quote name='Pakkrat' timestamp='1354013208' post='67336']I put forth the disco lounge, (if it's still there) at Jove's Fury station,[/quote] Just visited it, and I hope that suggestion hasn't been taken. The shimmering light effect that is used there is a low level common migraine trigger. Nowhere near the severity of the CoH rings of pain fiasco, but a place that me and a lot of people I know would reserve for a quick run through, and not linger. Friendship 7 looked pretty workable. Well, other than the fact that there are gambling machines and people will be boringly bragging about winning at them.
  13. I've never seen "newness" to be a help or hindrance to RPers. the main thing that seems to draw RPers is RP; to a certain extent it just snowballs. The main thing I see that helps is to have a place where everyone knows RPers congregate at; on CoH, this was the original designation of the server Virtue, but then things took off even more when the community agreed to use Gemini Park as a gathering point. Later, the devs added Pocket D, to my great annoyance - neither my player nor my characters have any desire to spend their time in a nightclub - but that still served a similar purpose. It gives people an easy gateway to meet RPers, at which point they can network ICly and get hooked into corps and whatever. If there was a system/station that is populated and easy to access from all the starter systems, it would work best. I'll check a map tonight. the second thing that people want once they have those connections is space for their guild that they can go to and invite people they are grouped with. Then they can hang out with the likeminded people they've found without worrying about being swarmed by griefers or random vampire succubus catgirl teenagers. That would be something for suggestions, but probably isn't needed yet.
  14. I haven't been here a long time, and I haven't seen much content, so i'm still trying to work out the general feel of things in ways. Is there some cultural themes that are fairly consistant to work in? Terrans seem like they're very businesslike one second, then start throwing out air guitars and the like like Bill and Ted the next, so far.. Jenquai look like an arabic/japanese fusion of some sort, but i'm not at all sure how that fusion happened or works, other than that the item descriptions mix what looks very much like romanised Japanese sentences in, but the NPC's keep sporting Persian names.. All of this seems like it might be connected to various elements of some back history that isn't as much focused on main points, and i'm not sure how much of that history exists. Apologies if it seems pedantic. I'm a doctoral social sciences student, and I start microanalysing lore and trying to make sense of it whenever I hit it. I start trying to figure out things like migration patterns and the like to figure out where the gaps are and where it might be going next.
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