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Keith

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Everything posted by Keith

  1. Update: I did just about every mission in the sector to try and trigger this "message mission".  Yesterday it finally triggered when I *entered* the Ishuan system.  The Sundari Manufacturing Facility was under attack (four lvl 12 Resource Hounds).  I accepted the mission and now I have access to Lydia.  Thanks again!   :D
  2. Hi folks,   Does anyone know how I obtain these engines?  The Net-7 database says Lydia Haruka sells them in Ishuan Station but she won't sell anything to me.   Thanks, any assistance is appreciated :D   -Keith
  3. Yikes, too many words Ulyydian. :P   Bottom line, no more weekend raids (GoBB, RD Base & Controller) because the triggers won't spawn until the weekend is over.  BI usually hold a Sunday afternoon US/ evening EU raid, that's the one Jamoos will miss out on now.
  4. Ulyydian said...Just want to note a number of examples here are actually consumables, not an actual reusable device.   Blacklung never said it had to be a reusable device.  He said "We are takeing suggestions on the creation of a new item. It will be 100% quality when purchased (expect it to be very expensive)  and deteriorate with time and or useage, locked onto the avatar that buys it. Ä non-trade terminal controller fits that bill.  (Just trying to make the coding easy for you guys ;))   Ulyydian said...Also a 25% quality boost to non-manf items would unbalance things quite a bit along with any skills on that device because they would also be increased. Especially for things like weapons that increases the damage they do.   I could not disagree more.  It goes without saying you cannot increase an item's quality beyond its intended max.  So yes to 125% for a Barrier of Ooze because other people have them.  No for a Nitrous Oxide.  There is no unbalance here.  I tried to keep my idea simple because Blacklung also said "please keep idea's  to the point  and no long explanations."   Ulyydian said...If we were to try and replace consumable credit sinks with a reusable item then it would have to be amazingly expensive because people will not buy it as often as one time use items.  That would also put it out of range for most except the hardcore and the big 3.  The more expensive the item the fewer that get it.  That would be catering to ONLY the upper 1% and ignoring the needs of the 99%.     Again I disagree.  Blacklung said "It will be 100% quality when purchased (expect it to be very expensive)" puchased means (to me) that it is accessible to *all*. 
  5. Now just to put this out there to clarify a pure consumable item is not "feasible" at this point. It would involve re-writing alot of code, so I've come up with a unique way to solve this little issue.   I don't understand why pure consumable items are not feasible.  Aren't Terminal Controllers and triggers like the Oni Communications Device examples of pure consumables? 
  6. What's wrong with that?  That's the point.  So a 100% item can be improved to 125%.  As Blacklung said though "expect it to be very expensive".
  7. No new ammo recipe's? Zip, zilch, nada?
  8. Open up der Todesengel and Roc?   :P
  9. Terminal Repair Kit A device similar to a Terminal Controller or Terminal Override. Will repair a Device, Engine, Reactor, Shield or Weapon's quality from 1% - 5%.  Random chance depending on build skill. Up to 125% for non-manufacturable items. Up to 200% for manufacturable items. One shot use just like a Terminal Controller/Override.
  10. Great thread!   How about a credit sink that would improve the quality of non-manufacturable items. Perhaps $100 million per percentage point.  Up to a maxumum of 125% of course.  This could be a new race based skill (JS, PP, TS?), mission based, terminal based....    All players will spend their money getting their uber gear to 125%
  11. Hi folks,   I like to suggest some new beams...for the future :)   Suggestion #1: Modeled after a Pitbull Jr & Sr  (for the purposes of reload/dmg/energy etc...)   Spitting Cobra Mk. VIII Level 8 Chmical Beam Weapon Manufacturable Tradeable All Classes and races can use. Spitting Cobra Mk. IX Level 9 Chemical Beam Weapon Manufacturable Tradeable All Classes and races can use.   Suggestion#2: Added to the loot table in the appropriate area :) (Perhaps a mission to turn the slime cannon and Ichor cannon into Beams?) Slime Beam Level 7 Chemical Beam Weapon 6 second reload Lvl 7 Non-Manufacturable Tradeable All Classes and races can use. Deflect Chemical +30     Ichor Beam Level 8 Chemical Beam Weapon 6 second reload Lvl 8 Non-Manufacturable Tradeable All Classes and races can use. Deflect Chemical +30   Suggestion#3: Modeled after a Glare of Devastation (for the purposes of reload/dmg/energy etc...) (Perhaps of Bogeril design from studying the mating habits of the Ten-Gu?)   Trioxide Envenomator Level 9 Chemical Beam Weapon 9 second beam Jenquai only Non-manufacturable Non-Trade Unique Effect: Deflect Chemical +30 Effect: Improve Summon by 3.50 Skill Level(s) when equipped. Effect: Improves all Environment Shield abilities by 3.00 Skill Level(s) and increases the length of Environmental Shields by 300 seconds when equipped.     Suggestion#5: Modeled after a Devastating Gaze (for the purposes of reload/dmg/energy etc...) (Because I want to be fair to JD's)   Made to Kill Level 9 Plasma Beam Weapon 9 Second Reload Manufacturable Tradable Jenquai Only Warrior Only Unique Effect: Deflect Exlosive +30 Effect: Deflect Psionic +30 Effect: Beam Energy Conservation (Equip) Reduces Beam Energy Cost by 40.0% when equipped. Effect: Enhance Beam (Equip) Increases Beam Damage by 30.0% when equipped. Effect: Improve Summon by 3.50 Skill Level(s) when equipped. Effect: Improved Psionic Shield (Equip) Increases Psionic Shield Damage absorption by 118 to 3540, depending on ability used and increases duration of shield by 354 seconds when equipped.   Suggestion#5: (Over the top JE balance tipping suggestion...because I couldn't help myself)   Made to Dream Level 9 Plasma Beam Weapon 6 Second Reload Manufacturable Tradable Jenquai Only Warrior Restricted Unique Effect: Deflect Exlosive +30 Effect: Deflect Psionic +30 Effect: Improves all Environment Shield abilities by 3.00 Skill Level(s) and increases the length of Environmental Shields by 360 seconds when equipped. Effect: Prospect Skill (Equip) Increases Prospecting Effectiveness by 4.00 Skill Level(s) when equipped. Effect: Faster Tractor Beam (Equip) Increases tractor beam speed by 175% when equipped. Effect: Long Tractor Beam (Equip) Extends tractor beam range by 75%   -Keith
  12. The drop rate is fine IMO, I picked up two the other day and a Wraith Neutropics yesterday.
  13. It is 50 conorium you need for the Bunyip food.  Although once you have the food it says it is made from cupidium. 
  14. Why don't we simply take turns?  Regardless of the day.   Static VGE BI Unaligned   Static VGE BI Unaligned   rinse, repeat   Unaligned means the bigger guilds help people in smaller guilds or no guilds participate.  If another guild gets big enough to do it alone then add them to the rotation.   Just a thought.
  15. Yep, I can't get in with any of my toons.
  16. Ah, I finally did the mission and I realized that there is no present...just the 3 skill points which is a HUGE present itself.   No one mentioned the 16K+ XP debt from grumpy Santa...   :D
  17. Hi folks, I'm just curious what everyone is getting as a present from Santa, please post here. Thanks! -Spartan
  18. Stuck on the screen after character selection again...Is it only me?
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