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FishJD

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Everything posted by FishJD

  1. Rez if you have been unsuccessful so far there is a torrent available to download the installer, md5 and .z7ip archive all together and there's like over 1000 seeds. I found it on Kickasstorrents just search Black Mesa. I got the game in about 15-20 mins @ 2.1mb/s
  2. Thanks for keeping us in the loop guys, waiting isn't quite so bad with a little DEV based reassurance :P
  3. Due to the unplayable lag we are currently experiencing because of that blasted two-bit ISP; I found myself scratching around for stuff to keep me entertained until normal service is resumed. It was during this time that I stumbled upon this website http://www.blackmesasource.com   It is a complete re-make of the original Half Life using the source engine and is entirely fan made!   I set about downloading it instantly as it's completely free and I have now played up to the test chamber disaster and I'm thoroughly impressed so far! Although not available directly through Steam yet they are completely endorsing it and recognise the very high quality of the work.   Hopefully this will help some of the rest of you get through these dark and uncertain times!   [attachment=2627:bm2.jpg]   The screenshot was taken in game @ Max detail 4xMSAA 8xAF (1280x720 Resolution)  
  4. Whichever company is responsible for keeping me from playing I hope they burn.. like literally just spontaneously combust. Having major withdrawals right now x_x
  5. Wow this really sucks dude I feel horrible for you. If there's anything I can do to help get you back up let me know!
  6. Okay so I was facing massive problems much the same as all of you have been describing! I found that I could run 1 client okay but with choppy play here and there but after starting a 2nd client all hell broke loose and both clients just lagged to hell and it was impossible to run both.    After reading through all the recommendations from Zack I did the following things to my computer:   Disabled IPV6   Disabled IPV4/TCP/UDP Checksum Offload   Disabled "Large Send Offload"   Changed "Speed & Duplex" from "Auto Negotiation" to "100 MBps Full Duplex"  (I am connected to my router directly via Ethernet)   Made sure Packet Optimisation / Prototype Reorder / Disable Mouse Lock / Delete TH6 files were all checked.   Opened up my router settings and under ADSL settings changed MTU from 1492 to 1500   -----------   Now the game works perfectly, gating is quick and efficient, game play is smooth, and once again can run multiple clients with no issues.   The exact above steps solved all issues I was having so hopefully it may help some of you too!   I am running Win 8 64bit / Realtek PCIE Ethernet adapter / 20mb ADSL2 connection    (edit) NB I noticed MASSIVELY better Torrent Speeds & Responsiveness after making these changes too!
  7. Does anyone else but me think that the Flechette Omega could benefit from a change in aesthetics? Obviously with models being thin on the ground I am not much bothered by it having the same 3d/2d model as the Claw of the Dragon, my issue lies within the rounds that it fires, you all know the small thin lines of ammo that flow out of it, seemingly like a constant beam at high turbo - a most unimpressive display considering how great the buffs are, and the effort required to manufacture/possess the item.. which leads me to the audible effect of it firing the "whooshy - pew pew pew" sound I'm sure most of you are familiar with. It just doesn't strike as a very intimidating weapon in any way, when in fact it is a vastly superior launcher!   Are there not more suitable/fitting rounds/sound effects for this mighty weapon?
  8. Started to mount forces in order to attempt this.. no SDX mob to be found? 
  9. Well naturally.. but that's not what I asked :)
  10. Haven't noticed shield loss but my ship still slides all over the place when turning+activating/deactivating cloak as per my videos I posted in bug tracker a while back.. 
  11. Okay so energy leech got fixed and no longer works on targets that die during the time it takes to spool up (sad face)..  Now when it activates on dead mobs and you receive 0 energy, it counts as you having used the skill even though you gained nothing from it.. and you have to wait for the cool down timer to try again.. is this intended? 
  12. Well I'm up for this despite the faction hit etc, I'm interested to see what the base has in store. Anyone else wanna give it a go?
  13. 2 of my toons FishJD and Mkfish are stuck logged in after my PC crashed. I rebooted and logged in to the accounts, but when I select the toons to play I am kicked to the desktop every time. They have been stuck now for about 9 hours :(
  14. Has someone restarted Anarchy 99? I noticed there's now an Anarchy 99 decal available but I haven't seen anyone around carrying the tag?   I have fond memories of being in A99 on pegasus and on tranquility when we migrated to Eve after sunset.   Hit me up in game if there's any survivors out there :)   FishJD / Mkfish / FishTE
  15. I think the right balance just needs to be found still, there has to be some middle ground that we can find. And in terms of "LIVE" status. It's early days. Now in game I don't want it all handed too me, but at the same time I do want some rewards. I'm all for increased difficulty, but there's a difference between increased difficulty, and taking the fun out. Let's face it after grinding to level 150, there really isn't much left to do other than raid and try an get your uber gear. Once that's done with.. well then you just stand in OMP chatting, or start a new toon and complete the process again.   I don't think it's the DEVs trying to screw us out of our EnB dream, it's just that the game doesn't really have that much to offer in the first place. It's old, and it's limited at best by design. An c'mon .. we've been playing it for a long time now, you can't expect it to still be as fresh. The main thing that fuels interest is new content, which currently we have none of due to stability issues and high priority bugs being fixed.   Most of the changes that people are unhappy about seem to be that a dynamic has been introduced that means that they cannot complete something alone which previously they could. Unfortunately we do not have the player base to accomodate these types of changes.   Frustrating as it is I think we just need to be a little more patient and see how things progress over the next few months.
  16. Wow that was odd, I just had all toons disconnect, teamspeak and the portal all go offline for about 5 minutes, now it's all back? Weird!
  17. Do we have any idea what has caused this drop in DPs then? Was something broken before that was causing us to receive more DPs than intended and was fixed in the patch? I'm still clueless as to why my defenders pride used to hit for 4000 minimum base damage on cl58 voltoi, now I'm lucky if I hit 4009 on a critical + plasma debuff.. ?
  18. Well beam range aside. I would just like to know if this is an intended drop in DPS overall... or like shadinaxx said is there an item buff or something similar that is no longer stacking/active/working that has affected damage output the way it has
  19. I agree whole heartedly that achievable beam ranges needed bringing down. I was able to produce a beam range of 8.6k with DG+4 Proto 9s+Vindis Beam Focus (not that I'd ever actually use that setup but still...)  But even at point blank something is definitely wrong!
  20. Has anyone else noticed a significant drop in beam damage? I'm not talking about the beam damage falloff at +50% range. I'm just talking about a major drop in DPS overrall. Since the most recent patch it is taking me 6/7 more shots on target than it was pre-patch... and this makes me a sad panda
  21. I'll check back at the BBW drones again but it has been confirmed by a guildmate that they receive the same error in the same circumstances. Will try an gather as much data as possible an report back soon!
  22. in the above instance in the screenshot I posted I was fighting level 56-60 drones in BBW I encountered this problem and upon further testing a scenario occrued where an untouched grissom space patrol (50) was  energy leeched with a full shield succesfully, the mob was then taken down to it's hull and energy leech was attempted again on the same mob with no shields and an  error message saying "this skill cannot be activated for 4450393498 seconds" pops up, a new seperate grissom space patrol mob lvl 50 was then targeted and an energy leech was attempted (having not been hit by weapons OR any skill of any kind) and the error message "No targets in range with reactor power to leech from" was received. Both in my encounters, and the scenario described above both toons were level 150 JD with max (level 7) energy leech   hope this helps, will be happy to carry out further testing and answer any more questions!
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