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Antara

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Live ENB Information

  • Server
    Never Played
  • Race
    Terran
  • Profession
    Trader

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  1. I had the very same problem right after the last update. Before, I never had problems launching. (at least none that weren't caused by my notwork connection). Fr CTD at login screen the suggested cure was to check delete TH6 files. Which I had checked. After many tries, I too discovered that the game launches fine most of the time when I uncheck it. So the bugfix (the delete TH6 files option) has fixed the bug so it is now bugging again?   My system: W7/32, 4 gig, Phenom x4
  2. Apparently, you didn't fully understand what's going on with EnB. The client software is from ElectronicArts/Westwood. It is the very same installer they published many years ago. Since it was freely downloadable, it can still be distributed without copyright violation. However, the servers, this client was talking to, are no more. So the enb-emulator team has developed their own server and a proxy around the exisitng client to simulate the old server structure. So this are two different, independent "products", of which one cannot be altered (even though it can and will be patched afterwards). So a simple one-click install is not possible.   Follow the install instructions. Don't make any shortcuts or skip a step. Then it will most likely work for you as it has worked for many others. (if not, then you did something very unusual to your system.)  
  3. If my memory doesn't fail completely, I remember having Glenn faction of +1000 a week or so ago. When doing two missions for Glenn, I raised it to 1500, even after relog. But now I can't find it anymore. With theses things happening, undocumented and unannounced, I don't give anything about faction until the whole stuff has been fixed and jobs are working. It makes no sense investing time in things that won't work. I won't blame anyone for that. After all the game is still under development. But it surely wouldn't hurt to find some clear statements about the current status of several things somewhere here. Along with infos which update changed what. Besides being nice to know which things you can rely on and which not, it surely would reduce the constant stream of questions abaut 'is this working now? Is that broken?...' Antara
  4. I wonder why none of the Terran classes cna buld reactor. Did Terrans send their ships into space without anergy source? Must be, as they are race-inept of building reactors. This restriction makes no sense. And, honestly, who can build the most complex devices, shields and engines is definitely capable of doing a reactor. It's not that reactors are magic voodoo devides which can be made only by a shaman of a different reace through his magical non-terran powers. I would understand if one cannot build anything that is restricted to his race. Or every race can only build 'their' lot of devices but not those from 'alien' technologies. This would at least make sense (but what happens then with the looted stuff which is alien to all three), but the current limitation makes no sense. But besides of this ununderstandable restriction, I second Avani. Everyone should be able to do anything. It should be more difficult for one than for the other, but not impossible. And of course the available skillpoints wouldn't allow to do everything to the max. And yes, TTs have the highest possible negotiate skill, but it won't bring you anything at the end. Maybe you advance your trade level faster, but then any other one will have a much higher combat level after the same playtime. And as rightfully stated, with Level 150, your negotiation skill bekomes pretty much worthless. The higher weapon skills or fight buff skills of other races/classes are then still useful. And at the time you can raise your negotiate above Lv5, you don't really need it anymore. And your skillpoints are better spent anywhere else. E.G. Navigate, or Recharge Shields (as this is the TTs only help in combat). Actually I think that only the Traders should be able to build any device. After all they are the traders. The fighters might be able to jury-rig their equipment and make ammo and the explorers even to fix their hull. Explorers can mine and refine. Actually every economical skill of the traders is also available for one or more other non-trade classes. But most of the other classes' specials are unavailable for a trader. I generally think that the skills should be distributed differently than they are right now. More fitting to the RPG role a class has. E.g. Progens are proud warriors (even the non-warrior classes), so they don't use missiles (distance weapons) or engines with buffs or capabilities that allow them to flee easily (slow warp speed). But higher compat speed to chase the enemy. This kind of background should define the skills of the classes/races. Currently, it looks more like there have been Dice used. But I'm also sure that nothing of will be changed anytime soon, even if it get the appreciation of the DEVs. Antara
  5. I really do like this idea. If EnB had a working economics mechanism, I'd say leave it. But trade between players is, well, rather rudimentary. Yes, you can cry out for someone and perhaps he's online and then there's the clumsy item/money transfer interface, but for the restrictions you suffer from the class coice, this is by far not sufficient. So after all, when it comes to item trade, everyone os mostly on his own. Sacrificing one skill level for a higher other one would be a good thing to make yourself independent of that someone else is online and willing to trade at the very moment you need it. Aside of the building skills, it would allow some sort of specialisation. Curently, after reaching level 150 (something that happens sooner or later to everyone who keeps playing), there's pretty much no more difference between people of the same class. All could build the same, all can build the same, nothing to differentiate one from the other. If you could concentrate on one skill while sacificing another, you could be unique at the end. Yes, while on the way to max level, you can temporarily diversify by distibuting your skillpoints differently. But at the end all are the same.
  6. Antara

    Vendor Levels

    Besides not everyone having a second computer for the constant look at EnBDatabase (I'd love to have such kind of ressources available ingame, e.g. at the 'news' machine -or however it is called- which is in many of the lounges), it does not tell everything too. If you come into a station with several Vendors, you'll have worst case to go to everyone checking whether he's the right one. Even if you know that he's there. The Level number in the opening dialog is a good start, and actually something that is easily done. Having it shown somewhere before you actually talk to the vendor would be much better though. btw - why do I always return to a 'trade/cancel' dialog after I have finished trading? Some vendors have something to say as 'goodbye' and it is nice to read - at least the first couple of hundred times - but it is annoying to get a dialog that eventually brings you back to the trade you just cancelled. For myself, after the first time or if there's a mission pending, I'd prefer just entering/exiting trade and nothing more. Jus tlike the 'station flight camera' or such things which you luckily can disable. Nice to watch for the first few times, but then just time-consuming. Antara
  7. There's one trade route that hasn't been mentioned yet. Actually it isn't exactly a trade route, it's a 'mission route'. It is only for Terran Traders and starts in High Earth. There you can get three repeatable missions. One from Holly, two from Louden. Get them. Then make the short trip to Salvage Station 6 and kill 7 drones. It won't give you combat experience at the time you're able to pick up all three missions, but you can get soem loot. And it costs almost no time. Then fly to the solar array and then to the crispen solar array and shoot 10 Bugs. Again it doesn't give exp but some loot. Next fly to earth station right behind the nearst gate. There you can sell your loot. Should be around 10k profit at this point. Go and buy the O2 canisters and terran rank insignias for louden. If your carge hold is large enough, don't by 5 each but rather 10 or 15 each. Now return to Loki station, talk to Holly and get 7.5k credits and 3000 exp of each type. You can get the missin again right away. Next talk to lounden and get 2.5Kcred and 3500 EXP each. Talk to him again to reget the mission and again to deliver the first load of trade goods. 5KCred, 2,5K explore experience and 5k trade XP are youres. If you bought 10 or even 15 of ech, you can now talk to louden again to reget the misison and instantly get your reward. You can do a complete round in a few minutes and will get 20-30k Credits, 6500 Combat XP, 14000 Explore XP and 21500 Trade XP. And this is independent of your level. So doing this run 20 times will earn you 4 trade, 2 explore and one combat level. In about 2 hours. There are some similar routes for the other classes (as I've heard), but this one is so extremely useful as you'll get 6500 Combat experience (for just killing 17 low level mobs), which is a nice thing for a TT. You'd need to kill a mob 8-9 CL above you to get the same. This takes longer and costs a lot of missiles, not to count the cost for the missiles and the risk of being fried. But beware, it's boring!
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