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Honkytonk

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Everything posted by Honkytonk

  1. TE was my main in Old Live, With my TT tagging along if I was on my own and felt i needed some extra utility and of course some extra cargo Space. Will prob Level those two up first since I like the missile/kiting type of game play and those were my two favorite classes. With this I will feel that i've covered the missile path for a while.   Also loved my JE, not just for the WH ability (everyone needs a taxi), but because I find it relaxing flying from asteroid to asteroid gathering ores like a bee collecting nextar :D No stress or a plan to it whatsoever, just fly around. Then a JD for the up front and personal Battle experience.   Didn't play much progen in Old Live, so will try the PW just for the different style of play Battle. Allthough a PW can also kite, it just seems wrong :). Will try a PS too for a different experience when collecting those ores. A JE is just too fast to Catch, while a PS just shrugs it off and gets back to "smelling the flowers"...   I have tried the TS though, and will prob also try the JT and PE(?) sometime Down the road. But, all in due time :)   Just saw that I didn't comment on the speed of mobs in EMU, but I too have noticed they are fast. If i don't have my TT With me I try not to take on mobs that will give me trouble if they get too Close. Moving forward is an option as you say, tossing missiles over my shoulder as I go.
  2. Got a Te, TT, PW, PS, JE, TS and JE atm. Just too much it seems for me. Thinking of getting rid of the TS, but maybe a JT might be better choise for reactor build, rather than JE. Not tried one yet :)
  3. My TE will build all weapons and ammo for my TT. If leaving negotiate at 6, Shield charge at 5 and can up my Device to L8 With 3 Sp's to spare at OL 150.   My JE and PS will take care of any ores needed. JE will also build reactors, while Components prob on PS. I have a TS too, but 3 miners is just too much for now...   I do love to explore and popping whatever mob comes in my way, finding stuff out there that I can analyze and then being able to build it, regardless of whether or not I or anyone else needs it :)   My thought was to to for the entire Production cycle of ores to comps to weapons/ammo/Shields and whatever. But, With the amount of Components that you can actually build, It would be very hard to keep track of what is needed.   Weapons x needs Component a, b and c, what ores does it require to build them and then where to find the ores. But I like the idea that if I find something out there I can analyze Down to the ores, gather it all and then put it back together.   Guess I should limit what I keep track of With regard to Components to those I would use the most. I'm old after all :)
  4. Thx for feedback Matt. Allthough i'm hoping that i don't have to buy a stack of vendor comps as I hope to build those :) , I Guess I have to rethink if I should max negotiate first and reduce Shield charge abit.   If i reduce Device Tech to 7, I will only be one sp short of Shield charge 6 at OL 150.    Aiming for loot drop, rather than missions, to be a Source of Income. But as you mention, negotiate 6/7 also affect the Money i will get from selling loot to vendors, and I might also have to do missions for faction, or just pick them up for the extra Money before heading out.
  5. Thx for tip Terrell. Will stop by that Place to pick one up . Planning on building Devices on my TS so this should go on the build list.
  6. Yeah, that engine sure looks Nice. I might have to aim for engine 9 then and prob reduce on navigate. Still a long way to go before my TT will hit 150, but good to know where I have to save my Sp's while growing up :)
  7. Thanks for feedback Terrell. Seems that those 3 support skills are the ones to get then. Got ammo/weapons covered on my TE :)  Didn't want to make a build only TT that I bring out on sunny days and otherwise is planted in front of a terminal somewhere.
  8. Hi,   Besides building shields and components, I want to use my TT as support. In this regard I'm thinking of maxing Shield recharge, Shield charge and hull patch (not sure about the befriend skill). Leaving negotiate at 5 (since last 2 lvl's only boost mission pay/bonus),  navigate 3 (for now), Shield lvl 9, reactor/engine/device lvl 8.   This leaves me With 2 Sp's left which i tend to save waiting for future Sp's to be earned as I fill cl/el/tl after hitting 150, maybe increasing navigate when i have enough.   Is this a viable "build"? Are the 3 support skills mentioned the ones ppl expect a TT to bring to a raid? I know other classes/races can hull patch too.    
  9. Thx for feedback, my PW route is set :)
  10. Seems like max grav link and Shield sap is the way to og then? With max on projectile, passive skills, build weapons, Shields and reactors, this leaves you With 0 Sp's left at lvl 150 if you reduce engines and devices to lvl 7. Would this be a decent point distribution? 
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