I've made this point and received a blunt rebuttal. Same thing happened to my wife; please go to x and complete the mission. She stops at the nav before and a lvl20 1 shots her. "Learning curve." She was OL4. She has played MMORPGs for 25 years and there was never a learning curve quite this steep, she says. I agree. She logged off for 2 weeks and I'm slowly getting her to come back into the game.
For sure, not a learning curve, not at that level. It's poor design. There is no learning. There is instant death and a feeling of resignation and intrepidation as you go from nav to nav with the fear of dying on arrival.
The map is a great source, the database is a fantastic tool, especially with character and item management available from the web. Wiki is hit and miss, oft quoted by a GM in-game as being *the* place to find information. However, it often has misinformation that the player base actually knows is incorrect, but doesnt want to update because they prefer to manage the information available. I could provide examples, but I fear I would annoy people if I did. However. the more grizzled pilots out there know exactly what I'm talking about. When the same GM is approached about this, the response is, "well it's player-sourced!" That's fine, but don't mislead people into thinking it's the holy grail of information, it's far from it.
***
Oh, and if you need someone to go through the mission text to add information, to submit for QA or actually QA changes - that's kind of part of the process of my job irl. I do data, logic and system code creation, modification and verification to an ERMS. Also educated to degree level in England in Information Systems (Networking), The offer is on the table.