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Riia

Lead Developers [LDEV]
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Everything posted by Riia

  1. Hi I don't think I could say it much better. We will look at the balance of items when we have the mob AI implemented and the item buffs/debuffs working correctly. Riia
  2. Hi I have checked screen shots form live and they show that non miners could not see the lvl of roids or or gas clouds. Riia
  3. Hi Net-7 launcher requires .Net Framework to be installed. I believe that it requires ver. 3.0 or above. .Net ver. 2.0 can be installed on ME according to Microsoft, you could try this and see if it would work. This project started in 2005-2006. The coding was done with the current tools available and because they do not support old versions of Windows (a deliberate Microsoft policy)we can not do anything about this. Riia
  4. Hi Here is a lvl 46 Ten-Gu. Enjoy Riia
  5. Hi I hope you didn't bet on the wrong side of this! I have attached some screen shots. The Ten-Gu Slayer is lvl 53. Desash the Plague is lvl 56. Ten-Gu Plague is lvl 55. Ten-Gu Blight is lvl 51. If you read the chat channel in these screen shots, I think you will find that the Ten-Gu at all lvls had skills that they used on players. In fact I have screen shots to show that mobs at all lvls had skills they could use against players. Riia
  6. Hi At this time we are not contemplating any changes to engines. We thank all of you for your ideas, and may look at this after we go live. Riia
  7. Hi The same buffs do not stack. There are one or two exceptions, but have not been implemented yet. Riia
  8. Riia

    Ragnarok

    Hi I have checked the sector that we have on the Dev server against the info on eb.mohao.de/index.php?map=ragnarok and have found it to be in sync. I have also checked the sector on the Play server and it seems to also be correct. Riia
  9. Hi There is nothing to enlighten you about. We have a difference of opinion I guess. I believe everyone is entitled to use what ever lvl of engine they desire. In live I had lvl9 engine build an had people who wanted to buy lvl 8-9 engines. I also used lvl 8-9 engines on my toons for the reason I stated in my previous post. With a warp capped increased to 6000k there is already an incentive to get higher lvl engines. Riia
  10. Hi At the moment we have a warp cap of 6000k. With the items now in the game, a number of professions with the right equipment can reach this cap. The rest can get over 5000k. In regards to signature, again with the right equipment, the Jenquai can get to 0.0k sig, the terrans close and the Progens can get a significant drop. It is all a matter of balance and trade offs. Players have a choice of how they setup their ship. To create engines that give you 6000k warp and 0.0 signature seems to me counter productive. Part of the fun, at least for me, was to acquire the right equipment to accomplish my goals. I used the highest lvl engine I could in live because with the increase in thrust, it allowed me to continue to move when hit with mob gravlink. So, I guess what I'm really saying is, I can not see any reason to make changes to engine stats. Riia
  11. Hi Registering when docking was put in at my request. That is how I remember it was in live and that is what our documentation says. I mentioned this over two years ago when the docking was first coded. However we did not get around to correcting it till recently. For all of you that think this was put in to "nerf" something, you are wrong. I did not know how this error was being used till after the change was made, via this tread. I suppose if we had fixed the SD skill first, we would have had the same accusations. Riia
  12. Hi The warp speed boost was not nerfed! I made a mistake when adding the multipliers for 200% items. While double checking some items I found it and corrected it. Perhaps, before accusing me of nerfing an item you should check and see if in actual fact it was correct. One of the places you can check up on me and the items and their buffs is here http://www.earthandbeyond.ca/itemsmarket/index.html If I have made a mistake, I will be more than happy to correct it if shown to be wrong. Anyone can PM me, make a forum post or talk to me when I on TS. Riia
  13. Hi You might try unchecking Local Cert and setting the Server to Net7 Multi-Player (not custom)in LaunchNet7. I suspect that the local port 443is being blocked by a program that you are running in the background. This could be any number of programs. If you could get on before, check and see what program you are running now that you weren't before. Riia
  14. Hi I tried to log on just now and had no problem. The problem must be at your end, but I do not actually see a problem in your screen shots. It looks more like you're being blocked, either by your firewall or another program using one of the ports needed by net7proxy. Riia
  15. Hi Yes the new server is up. The new host name is play2.net-7.org for now. Riia
  16. has not set their status

  17. Hi I believe it's one of the buffs that we still have not working correctly in the server code. Give it time, we will get it to work. Riia
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