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Riia

Lead Developers [LDEV]
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Everything posted by Riia

  1. Hi The Lvl4 Coma build comp has been corrected. Thanks for pointing this out. Riia
  2. [quote name='Kyp' timestamp='1333594637' post='56415'] Hi folks, If we were to give the original classes some additional skills, particularly a level 135 skill for the ones that didn't get it. I have been considering this and want to know if you could dream one up what would it be? Classes that never received one are: Enforcer, Defender, Warrior, Trader While you're at it, thoughts upon the Scout, and the Privateer would be interesting as well. Note that these will just be your ideas and may not make it into the game its just something I wanted to see what the playerbase thought. Remember that balance is definitely a concern so keep them in reasonable forms. [/quote] Hi I have attached some docs from "Live" on skills. [attachment=1482:Active skils.doc] [attachment=1483:New skill.doc] [attachment=1484:Pasive skils.doc] [attachment=1485:Skill table.doc] Riia
  3. [quote name='ZillaPrime' timestamp='1333446873' post='56364'] Where exactly does that go. My current target reads as such: "C:\Program Files (x86)\EA GAMES\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" Attempting to insert -noclassrestrictions immediately before or after .exe causes Win7 to pop error messages. [/quote] Hi This is how it show be "C:\Program Files (x86)\EA GAMES\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" -noclassrestrictions Riia
  4. [quote name='usernotfound' timestamp='1331634847' post='55446'] yea so i have a few screen shots from live thought they may help u make things look a lil better? i mean the rd base is just ... lol fish were green .... foc was tradeable!!!!!!!!!!!! and poc both were tradeable!!!!!!!!!!!!! i edited the chat in some pics cause i dont wanna post bad mouths [/quote] [quote name='dont hurt me' timestamp='1331640307' post='55449'] dbc is jenq only and can u find yourself here? [/quote] Hi I have corrected these items. Thank you for the info. Riia
  5. HI Do you have .net installed? Riia
  6. [quote name='ichistarr' timestamp='1319885967' post='47758'] Thanks Riia, not complaining, just asking a question. LOL@Prre [/quote] Hi Guardians of Capella database from Live lists price as 668365 each and Freedom Fighters database lists price as 605720, I tried for somewhere between the two. Riia
  7. [quote name='ichistarr' timestamp='1319658259' post='47684'] Yes, the did have max negotiate so I knew it would be cheaper for them but I can remember when a stack of cement bags was just under a mil so at 75 mil or 91 mil, they seem to have a greatly inflated price and I wondered if THAT is correct. And yes Blattu, I am here [/quote] Hi Yes the price is correct. Riia
  8. [quote name='cintrain' timestamp='1316356656' post='46261'] Its says error your client is out of date when I get t o megan. But I still dont understand why its loading a demo. [/quote] Hi It seems to me that you have not installed or not installed the EnB client patch, enb_up.exe, correctly. Riia
  9. [quote name='Evermore' timestamp='1313597847' post='44844'] Anyone have a screenshot from LIVE that shows a 200% Progen Only Reactor ?? [/quote] Hi This is just for you Evermore [attachment=986:0356.gif] [attachment=987:0148.gif]. Enjoy. Riia
  10. Hi You are right "IP Board" is not available in Internet Explorer but is in Firefox. I do not know why but there it is. Riia
  11. Hi At the bottom lefthand corner of any page you can change the skin to Terran, Jenquai, Progen, IP Board Mobile or IP Board. Riia
  12. Hi Here is a link to .NET Framework 4 http://www.microsoft.com/net/download.aspx Riia
  13. [quote name='Dakynos' timestamp='1306201054' post='41082'] More importantly... is Gate Turret hunting the up and coming sport? [/quote] Hi I believe everyone, including groups will find the Gate Turrets somewhat more of a challenge now. Riia
  14. [quote name='Moche' timestamp='1305784340' post='40881'] the "Reduce Warp Cost (equip)" buff is one that [b]did[/b] scale in live but if i recall correctly it capped at 75%, so that at level 9 on the roadrunner and lazarus it was always 75% never higher. warping was never supposed to hit free even with max navigate. if i'm off on the cap please say so but that is what i think it was. [/quote] Hi Just a screenshot showing that "Reduce Warp Cost" buff did not have a 75% cap. [attachment=932:2004-01-30 ScreenShot360.jpg] Riia
  15. [quote name='Moche' timestamp='1305784340' post='40881'] the "Increase Shield Capacity (equip)" buff is one of the buffs that [b]did not[/b] scale with the quality % of the item it was always a fixed ammount per device in live. so the ammount did vary by device but it was always the same on that device no matter the quality. [/quote] Hi I have checked the screeshots from "Live" and both Increase Shield Capacity and Increase Reactor Capacity scaled up and down with the item quality. Riia
  16. [quote name='Moche' timestamp='1304487805' post='40202'] one of the device buffs i find the most annoying is on the Cygnus series of reactors, it is called "Recharge Reactor - BOOST! (Activated)" it does seem to give the stated reactor recharge buff but it costs energy to activate, my memorey from live is that effect was free of activation cost, being what it is arround 600 points makes it hard to be usefull. [/quote] Hi I have rechecked this reactor's stats. Guardians of Capella's database ( link http://www.earthandbeyond.ca/itemsmarket/index.html ) as well as Freedom Fighter's database confirms that this activated buff used energy. I have yet to find an activated buff that does not have an energy cost associated with it. Riia
  17. [quote name='will' timestamp='1301748689' post='38087'] Riia: The Cat's Paw L5's description of buffs/debuffs doesnt match its actuall buffs/debuffs, while the L6 version does have the debuff listed in the description, and is the only device to switch debuffs between L5/6, if it is going to keep this debuff, may it atleast have the description updated to match? [/quote] Hi Thanks for the info, it has been corrected. Riia
  18. Hi The reason I joined the team was to try and bring E&B back was to bring [b]E&B[/b] back as close to the real game as possible. I spent many hours researching each and every item we now have in the game to make it as accurate as possible to what it was in the 2002-2004 game. [b]Therefore the debuffs will be staying on items as they were in the Live game.[/b] Riia
  19. Hi I love these kind of statements. Out of 30 lvl9 beams in the database, wait for it........ 15 are plasma beams 12 are energy beams 3 EMP beams Riia
  20. Hi I have Win7 SP1 installed on a 64bit machine with no issues. Riia
  21. Hi You are correct. As I said on the other thread, I was going to looked at it. I have done so and agree that an error was made when creating this item. It has been corrected, its DPS has been set to be inline with other projectiles launchers of its level. Riia
  22. Hi You are correct!! The stats on all items are royally screwed up if quality drops below 100%. Thanks for pointing out these errors. We will endeavor to get the server code correct. Thanks again!! Riia
  23. Hi Jess Edarte in Somerled does not sell Cosmetics, she buys them. Riia
  24. Hi In Live mobs could see you based on what your sig was plus what their scan range was. Example: your sig is 4k, mob's scan range was 5k, they could see you from 9k away. If your sig was 0.1k and mob's scan range was 5k, they could see you from 5.1k away. Based on our documentation from Live all mobs had a scan range. The Mob's attributes are being reworked right now. Each individual mob is now getting its own aggressiveness, bravery,altruism and intelligence settings. Its own weapons, shield and reactor cap, recharge rates,impluse speed, signature and scan range,hull points, resistances, loot drops, abilities and skills. As an example of what you will see based on these changes: If a mobs altruism is high it will come to aid others of its kind, if low it will ignore your attack on its bothers or sisters. This is just one change that is coming in mob behaviour as we update each and every mob. These changes were started to be implemented about 6 months ago, and based on the time it takes to update each mob it will take at least and other 6-8 months to complete if all goes well. Hopefully, this explains why you are see changes in some mob behaviour currently and more in the future. Riia
  25. Hi The numbers on the buff icons were not timers but the number of times the buff had been activated on your ship. I have a vague memory (I could be wrong) that shortly before the buff would expire it flashed on and off. Riia
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