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Orga1

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Everything posted by Orga1

  1. I have trouble logging in, get stuck at log in and then reboot, oh no what next after the reboot? lost connection to global server, the solution Reboot again. Finally get in to server fly to 1st gate and wouldn't you know it CRASH with only a repetitive old stooped error called DoKeyExchange 63, because I believe your port 3810 is really messed up your welcome. Server was at only 24% full and I was in between logging in at a station and flying in space, when all happened. Another words it dominoed. Now why am I posting this because b4 the recent content update, I believe my connection to the server was more stable then it is now...I haven't seen this error sense ST3&ST2. Of course no one is diagnosing it, but it's very annoying error to encounter when I'm in the game. 16/11/10 18:34:17 ---> Server handoff 16/11/10 18:34:17 Received Master login confirm, new UDP port is 3532 Avatar_id = 1073743358 16/11/10 18:34:17 <server> Master Login received - UDP sector port: 3532 16/11/10 18:34:17 >> Commence Login check. 16/11/10 18:34:17 TCP connection on port 3811 closed gracefully 16/11/10 18:34:17 ERROR: DoKeyExchange key_length = 63 16/11/10 18:34:17 >>> Connection verification failed, restart all connections. 16/11/10 18:34:17 Client key exchange failed. Connection thread exiting 16/11/10 18:34:19 TCP connection on port 3810 closed gracefully 16/11/10 18:34:22 TCP Listener unable to bind to socket on port 3810 16/11/10 18:38:29 MVAS thread running 16/11/10 18:38:30 Received Master login confirm, new UDP port is 3532 Avatar_id = 1073743358 16/11/10 18:38:30 <server> Master Login received - UDP sector port: 3532 16/11/10 18:38:30 >> Commence Login check. 16/11/10 18:38:30 Sending Login packet - connection active 16/11/10 18:39:33 ---> Server handoff 16/11/10 18:39:33 Received Master login confirm, new UDP port is 3659 Avatar_id = 1073743358 16/11/10 18:39:33 <server> Master Login received - UDP sector port: 3659 16/11/10 18:39:33 >> Commence Login check. 16/11/10 18:39:33 TCP connection on port 3500 closed gracefully 16/11/10 18:39:33 Sending Login packet - connection active 16/11/10 18:39:35 Sending data file 'GalaxyMap.dat' 16/11/10 18:39:36 Sending StartAck to Server 1534 16/11/10 18:39:38 >> Login check: Login OK 16/11/10 18:45:44 ---> Server handoff
  2. A big TY to C Del! I passed the updates, the net7proxy update and now after logging in, I'm Back in the game. WOOT! Replacing the net7proxy fixed my problem, I'm an old time player/tester and glade to be back in the game tyvm again.
  3. The only time I had that problem was on windows vista, which is 7 not yet painted over. Is because my Internet was a bit tied up in knots. Check your firewall, Check your Web browser, Check if your IE version or other is not functioning normally. As you mentioned, you upgraded to win7 maybe a network issue appeared and is conflicting with the update service of the client? re-patching doesn't change the fact that the update can't find the server. That is probably why its giving you a profound reason, as I later found out when I received the same issue. I hope it helps
  4. So It's been awhile sense I updated, and I went and I managed to update the EnB client, but it did not update the Net7 proxy? Where can I find a download link to manually install the new Net7 proxy? It says incompatible version of net7 proxy the new one is 1.9.6? So we backtracked? My current 1 is 1.9.9 Please help thnx
  5. OK, yes I can understand that trend is a bit common to most gamers. Yes, the Dev's did a great job if any part of the lvl 30 JE bonus HU mission was updated or recently modified. I was able to find my way through all part 1 and part 2 mission logs up until the very last one in my case. To be more clear on what part I got stuck on, because I felt there wasn't enough detail being added. The last part2 of the JE lvl 30 bonus HU mission. Finding *Cenovar Gladiator* @ or around the Moon Fragment in Aganju. There's no "Moon Fragment" in Anganju. Why was it not posted as part of the mission log? Little did I know he was located on Dahin Planet. Which was not discussed in the mission log at all if not updated. hint or clues would be ("Cenovar Gladiator" Is somewhere in this system and or galaxy) that's all it could have said when I received it on Dahin Planet! But no it must transport my idea, thinking that he must be over in Cygni 61 to find he's not actually not there in the 1st place. Kind of ruins the fun of going into combat when you can't find your opponent to begin with, but that's my just my 2cents. I don't know if you Dev's want to make things better by using our player feedback, but I'm just saying I got stuck and something wasn't right. I have no problem exploring if the job is within an idea's reach.
  6. WELL... Here it is again, It was asked kindly for in march, now I'm asking for it in Aug. There Still a lot of messing detail in mission log's. Yes I can understand you move X and Y on the play server to fix A and Z temporarily, and/or move A and B for the time being. I'm just asking for the warning that X and Y in this mission has been moved so you can prevent us from asking each time we run into the same mission. If 50 out of 100 in-game on play server decided to play a Jenquai class and let's say choose to do any bonus mission. Then they too in the future well ask the same question and only the person who's up-to-date with developing would know about it not your average player as far as I'm concerned. Another word's, with some sort of research data, 50% of new player question's might or could be a result of missing detail in the mission log or not enough detail. I don't know why I get bothered by asking over, and over, and over on many channel's, but it's one of the following. When only 1 person knows, took me all day to find out that 1 mob in a mission was moved for A and B reasons. That mob is temporarily not in it's proper place as such is written in the mission log. Which threw me off and looking for like 5-10 hrs trying to figure it out on my own, sense the mob was not in it's proper place. Is it really necessary for anyone to go through that much trouble I ask you kind DEV'S and player's alike? Warnings, notifications and hints would greatly help the noobs stay on track and ask less questions in-game. It's not helping the noobs is the problem and can easily be fixed or ignored. Sense of March this year 2010, I figure I could be wrong, but the "more details in missions" suggestion has or have been completely ignored. I don't know why, but suggesting this gets looked into would help those stuck on missions that don't give any clues and stuff. Not suggesting you give them the answer or solution straight away. Just mainly hints or clues at least keep them on track and if any part of a mission is modified temporarily or permanently that info should be added to the mission log in-game if it doesn't ruin the outcome or solution straight away. When somethings messing in a mission log that then because a scavenger hunt...LOL So I'm hoping you well look into this think it over twice think or think about it real hard. Try and discuss this over with other DEV'S and Player's, because It's just adding that sense of awareness in-game might improve the game play style so it's not such much of a scavenger hunt every now and then with any missions. This is kinda another related suggestion that I heard in-game but someone mentioning a Missile Launcher details are crossed over with lazer beam details? I don't know much about that issue but I thought I would add that too. I would have made a new thread on this, but sense one thread is already made regarding the same topic that is in plain English, *Details* I decided to post my suggestion here.
  7. Hey, don't hold stuff from us. I'm having same issue after installing fresh clean net7 and enb client, which means that patch is messing from the installation instructions!!! Plz post a d/l link to that patch immediately, this is not a single user error I need to asap!!! I just want to play again so many road side stops. these errors starting to get annoying.
  8. Well I just recently tried installing it on my (Vista x32) pc, and on my other drives... It acts like it's the stand alone launcher without an update option in the launcher or its messing on purpose? I installed it also on a VM (Win7 x64), but this time to C: drive and not needing to find the location of "release/client" It automatically notices, I'm behind on updates and starts updating the client files and launcher/proxy files as it should. Only did that because it was installed on C:drive? makes no sense to me. Sry I see no change in the, installation versatility category, but I don't expect that to happen anytime soon.
  9. Well, OK I'm done here I got the green light to uninstall and reinstall a fresh copy of the enb client and launcher so...I'm removing the pics that i previously posted in this thread. Reinstalling doesn't identify the exact issue or what caused this to happen but It was a rare incident or rare bug according to C Del. If you need those pics again for w/e reason, just msg me and I well upload them again if needed.
  10. SWEET! that's music to my ears C Del, lol Thnx for the info and a big thnx to whoever made the new launcher less complicated. Now, all you need left is to get the client to install on any partition excluding the C: drive, but that's another day.
  11. Because I'm on a mission to reinstall the entire enb proxy,client and demo. Why didn't you add the Certificates, DLL's, INI's and LaunchNet7.cfg files? Those are the only extra files I notice messing in this list of installations instructions. I have the original files, even though now I realize you updated most of them. Is there no need for those 4 specific files not listed in these instructions to get the launcher to work? Again I haven't installed yet but I'm just asking if it's added within one of these download links? And I do recall modifying the HOST file to create a loopback network zone to get enb to work.
  12. Compatibility mode reports... FOR: Win 2003, XP SP2, Vista Activating procedures? launched client successfully, continued to net-7 proxy window successful, Net-7 proxy loads then hangs/lockups and continues to run the client in the background after net-7 proxy has closed. Action took? Use task manager to end process after every launch. FOR: Win NT 4.0 (Service Pack 5) Activating procedures? Client loads followed by, unhandled exception bug, launcher screen appears, everything grayed out, go to check updates and run followed by an error. Error On Checking server status. Details: Value cannot be null.Parameter name: address Pressed OK, buttons are now all available. continued to net-7 proxy window but failed with another error. Error launching client. Details: This operation is only supported on Windows 2000, Windows XP, and higher. Closed msg box OK, Failed to close client after multiple tries. followed by another error. Application Has generated an exception that could not be handled. Process ID=0xb34 (2868, Thread ID=0x640 (1600). Click OK to terminate the application. Click CANCEL to debug the application. Action took? Use task manager to end both processes, the client and launcher window. FOR: Win 98 Activating Procedures? Failed to activate the launcher followed by this error. Problem signature: Problem Event Name: APPCRASH Application Name: LaunchNet7.exe Application Version: 1.9.9.2 Application Timestamp: 4c354e21 Fault Module Name: KERNEL32.dll Fault Module Version: 6.0.6002.18005 Fault Module Timestamp: 49e037dd Exception Code: 40010006 Exception Offset: 0003fbae OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: b37c Additional Information 2: 2a7328d8bb40c81c93b4b5f46adb8e10 Additional Information 3: b37c Additional Information 4: 2a7328d8bb40c81c93b4b5f46adb8e10 FOR: Win 95 Activating Procedures? Failed to activate the launcher followed by this error. Application Timestamp: 4c354e21 Fault Module Name: mscorwks.dll Fault Module Version: 2.0.50727.4016 Fault Module Timestamp: 49cc5b00 Exception Code: c0000005 Exception Offset: 0000c819 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: 1f4d Additional Information 2: 0ba560eb7920c91a3eab0287290cd119 Additional Information 3: 1e77 Additional Information 4: 4c215f4a795641f157545e5670524ceb
  13. OMG!!! I did it! C Del There is an absolute pattern to the corrupt updates of not just mix files but .ini's this can be reproduced by just reupdating I have screen shots! maybe it's a BUG now but this could explain why my client acts sick when running or yeah this makes sense. Something is not allowing it to be updated or the files on your server are corrupted one of the too. Please look into this I feel we are very close to solving the root of this problem.
  14. I decided to follow this guys instructions. xD So I decided to run the launcher with reupdate or resetting again. Hoping that after my system files were fixed it may improve by updating again correctly. This is the steps it took when reupdating. client version 295 updates, np found 55 updates, takes longer found something wrong I guess? art_11.mix needed an update. updates finishes, I launch net-7proxy appears, then ToS pops up, I click yes then boom it hangs or locks up and NOW it doesn't even run the EB Sizzle or get to the log-in screen. So oopsy I officially broke it big time. xD I've test all this using the same launcher same shortcut and same application. Could one of my art files be corrupt or getting corrupt updates as were discussed in previous tech topics?
  15. I might be in the same boat as you... Have you rolled back or uninstalled any updates from M$ and/or updates to your drivers, sense the time you started experience these problems? Assuming you use Nvidia as your video card? Or did you search for similar Win7 user's on a M$ forums thing with the same problem? If it's not the client or it's files and it's not a hardware problem then it must be some crappy updates or compatibility issues with software for Win7. That's what I can think of.
  16. Well ever mmorpg is built differently some use new coding others use old coding. Finding games that act the way EnB does is challenging I guess? I know in the past for ex: I can run EvE Online but once they modify there codes to work with M$ new crap designs and launch and update patch then it may work differently or not at all on my computer, just because of those minor changes. I actually don't play a lot of mmorpgs to test if other games are causing this to happen. I think graphics have nothing to deal with processing. I don't think this is graphics related though most mmorpgs have high graphics anyway it just depends on how they code the game? xD lol I wish I could make sense. Forget what I said just you know if you know of a game that relates and acts like enb even though true it's running off the demo and not an actually thing. then give me a list and I well install and check them out even if i can't subscribe to them. lol In the mean time i well check some free Aeria games mmorpgs to see if they work or not. Sense the launcher comes with log files according to them. I haven't logged on sense, 6/10/2010 that's the last time I logged on to the server and messed around with it running normally flying. combat, trade runs ect... I'm starting to believe that this whole launcher is a rogue , but lets not jump to conclusion yet. LOL
  17. OK, Well when I tried running it in compatibility mode. Win XP SP2, It doesn't change the behavior it's still the same choppy. Although maybe I forgot to mention this or this glitch is new, but I can't quite on the log-in screen because some of the UI is messing. So I use task manager to close the client out a lot of times and didn't realized it until now. I attached a snap shot of it. hopeful it helps. A nice idea I found in this fourm was to use chkdsk and launch the client in debugging mode. Well the debugging didn't find anything wrong with this client. I used chkdsk and windows found some problems with my system files or file system. Either way it went on to correct them. Then I ran it again to be sure and second time said no errors were found so good thing I checked. That however didn't fix the glitch in the attachment but it did fix a few minor errors not relating to EnB that I notice.
  18. I ran a memory diagnostic tool test, it's built in with the OS but runs during boot of course. It detected no errors. So I'm just telling you what it read to me. Most of the time when I run something to diagnostic a problem and no errors can be found, then I'm pretty satisfied with the results but that's just me. I mean because I can't show the results one way or another. I believe the results are legit you know, if no errors have been detected when running any diagnostic tools. What kind of pc do I use? I actually customized mine and upgraded from an antique setup. It used a lot of nice parts. Of course if your needing specs I could always print up a DxDiag file. Also, I haven't had any bsods in a long time, the only time I encountered a bsod is when I was trying to noobishly load my OS on top of it's self twice with VMware, but that's a given. lol I have a desktop, If you want me to give you a DxDiag file to help I well be more then willing to. Can I make another suggestion? The M$ .NET Framework version 2.0 is messing on my pc? I never saw that bug until I believe 2 months ago. That's when I uninstalled or removed my old M$ .NET framework 2.0, which in that debugging thread thing was calling I assume? And that's why ever sense I moved to M$ .NET Framework 3.5 SP1, its giving me fits with this client? Some of gaming clients in the past, are known to have trouble with older versions of M$ .NET Framework on a Windows OS If I recall. The client won't start w/o DEP running if you use Vista because your M$ .NET framework version is not up-to-date. That's just what I followed from M$ experience. It could also be M$ C++ Visual 2008 Redistributable..sry if I'm just guessing. I blame there crap components as a cause to most issues I encounter. They admit with a rollback option. if we screwed up just rollback... Anyway I just want to say, Thnx to everyone who is working with me on this. I'm sry if I'm taking up your time. I just want to get it done and done right. I too have been working on this like a small lil project. I didn't realize how long this was going to take but trust me I'm working on it. xD I'll ask any questions about my pc except for my banking or SS# number. lol I'm not a genius but I won't get mad if one solution fails and another succeeds or someone else has a better method to diagnostic this problem. I like to give short answers ect... Just don't leave me I need all help I can get. Thnx
  19. Ok I tried deleting the .mix files and then relaunching the client to update. It updated successfully but surprisingly it didn't work, the behavior of the client acts the same choppy meaning it pauses every 4 - 9 secs just on idle at log-in screen. I also got this error right after updating the launcher and course I said continue because I wanted to see if it would launch. Instead it crashed then i tried a few more times, it got faster more times I relaunched the client. Finally made it to the log-in screen but still same issue occurs. So WTF is this can anyone make it out? Is this report what messing up my client or not? Do I have a bigger issue relating to the enb client? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '5' is not valid for 'index'. Parameter name: index at System.Windows.Forms.ListViewItem.ListViewSubItemCollection.get_Item(Int32 index) at LaunchNet7.FormUpdateReport.DoDisplayUpdateReport() at LaunchNet7.FormUpdateReport.FormUpdateReport_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- LaunchNet7 Assembly Version: 1.9.9.2 Win32 Version: 1.9.9.2 CodeBase: file:///C:/Net7/bin/LaunchNet7.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- lhba6n3b Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '5' is not valid for 'index'. Parameter name: index at System.Windows.Forms.ListViewItem.ListViewSubItemCollection.get_Item(Int32 index) at LaunchNet7.FormUpdateReport.DoDisplayUpdateReport() at LaunchNet7.FormUpdateReport.FormUpdateReport_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- LaunchNet7 Assembly Version: 1.9.9.2 Win32 Version: 1.9.9.2 CodeBase: file:///C:/Net7/bin/LaunchNet7.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- lhba6n3b Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  20. Cool Idea!!! I well test that out soon. Interesting concept, I have broadband not dial up. I went through most of these steps I was able to preform some others I questioned. 1. Reset ram how? 2. Coincidentally scanned my pc with MalWarebyts before launching the client and yes it found no potential threats, so according to MalWarebyts I'm clean. 3. Checked my AV+Firewall it is up-to-date and legal. 4. Checked video drivers, they are up-to-date on that. 5. Disabled my sound card temporarily and no change was made to the clients performance. 6. Please explain how I can check my north-bridge/south-bridge on my mobo.? To answer your question, NO it's not running in WinXP compatibility mode. However I recently updated before updating the client with this Vista Update, (KB982519) recently is suppose to help with compatibility issues. I think it might have made it worse. At the same time also updated for nVidia display software. I thought maybe those updates might have affected the client. Haven't uninstalled them to test that theory yet. So I went to do some more testing on the same messed up client. I got a second opinion in game by someone who "I won't mention name for privacy reasons" can compare stuff with. 7. in-game 140ms to and for server, rules latency out. 8. in-game 60fps on average, rules my gpu out. 9. Enb-config outside-game ruled out, because the other had anisotropic filtering set. 10. Possible updates ruled out, because the other guy has similar video card nVidia brand and updated his. 11. Possible other, strange features I noticed I had duplicate hosts, play.net-7.org, 3x ptr.net-7.org, 3x dev.net-7.org, 3x So I have a total of 9 host appearing in the client launcher hosts list window. The other guy was not sure if he had duplicate hosts, but he suggested I make a new account and log-in. So thats 2 for 2 on making a new account. If it so happens to be a ntuser.dat file corruption. Is it possible that the client is confused and is trying to run the same host multiple times in a single window, causing me to have poor performance and high processing throttle, 50-60%+ immediately after launching in-game? Like you have to be connected to server to see the screen, if server is offline you won't even see the screen it well boot you off like usual I should think. It is here when I start noticing the problem. The only time I have experienced such poor performance when using the game client is when I was triple boxing the client 2 months ago. I mean stuff was kinda choppy and slow, diffinitly boosted my processing throttle a lot. Basically it's obvious your not suppose to run 3 clients on one pc but I managed too. The downside is your computer well stress big time. That stress experience is what I'm noticing after launching, from the log-in screen to in-game.
  21. Nope haven't uninstalled it yet. It's been a long while sense I installed this client and not sure which to use the old method or new one if there is one shot installer hmmm... Mix files you say? eeek well funny enough I notice at one point recently when searching through the data files, some program must have attributed some of the mixed files in the folder, xD So it may have done something silly lol that I had no control over. Like attributed the mixed files. I don't even know what mixed file types were. I well check that out you may be right. By the way David Is there an updated version of the one shot installer? or binary installer client? It gets a bit confusing, because there was controversy over which to use to install and I just need to know the right one maybe you can link me it's been awhile. xD
  22. --------------------------------------------------------------------------------------------------------------------------- A Standard Recap Issues:Fail to reach log-in screen or poor performance at log-in screen. reported by Orga2 What steps will reproduce the problem? 1. Launch the client. 2. Resetting updates. 3. Continue to play the game after updates have finished. What is the expected output? What do you see instead? Expected: Client launches normally, continue to net-7 proxy window after agreeing to the ToS the Video runs and then the log-in screen appears. Instead: Net-7 proxy hangs or locks up, crashes/closes it self while leaving the client running in the background with high processing. Net7 versions with the problem? Other Net7 versions without the problem? V1.9.9, I don't know of any other versions . 32-bit or 64-bit and any other build parameters? Tested and reproduced on 32-bit build, but I expect 64-bit suffers equally. OS version and versions of tools/libraries used? Windows Vista x86-based Please provide any additional information below. Before updating, when at log-in screen I see, hear choppy animation. The performance is not very smooth and it hogs my cpu power while running. After resetting updates, failed to reach log-in screen the net-7 proxy window closes/crashes and the client continues to run in the background, only on these permitted to run Win 2000, XP, and higher. ------------------------------------------------------------------------------------------------------------------------- So I decided to have a little chat with Kenu the DEV in-game and we went through a bunch of ideas trying to fix this problem and we couldn't find the root of the problem or solution. Before I start here are some my specs, I have Vista 32bit as OS, 3.0Ghz dual-core CPU & 4Gb of DDR2 Xms Corsair RAM. The Problem I had issues when launching the client and reaching the log-in screen and fails down hill from there. The HOG boosting to exactly 54%+ on CPU and using 50mb+ for RAM. Meaning it continues to slowly gradually increase it's hunger when idle. Even when I'm just Well moving the mouse on screen causes it to like run very, very slow i get skipping audio and it barely runs as if there no power left on my machine. Very much like in the same behavior ram leakage happens, but here's the strange part. I have plenty of ram and cpu power and it makes no sense why it's failing to run smoothly instead of like lagging or dying wanting to crash but refuses too. These steps listed below I took to fix the processing issue and none of them worked! 1. reboot, encase updates didn't update. 2. reupdate, encase i missed or skipped an update. 3. Disable AV+Firewall, encase it's preventing some components from working. 4. Change display settings, encase it's a driver problem. 5. config enb then relaunch client, encase it's a settings problem. 6. Compare other game clients to watch for cpu hogging action, it's optional but I didn't see a match. So both me and Kenu are pretty much stumped at this issue, that I notice appear after updating from version 53 - 55. recently like yesterday I just want to know why? Why me lol [DEV]Kenu suggested I post a thread on here describing my problem and that you "C Del" are more tech savy then he is. so yeah here I'm please help me...SMASH this bug or issue with the game client. I well also NOTE that, b4 the update and b4 like 2 months ago I could play this with same settings and same machine and not have any problems. Now it's fubar! >_<
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