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Hobbs

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Posts posted by Hobbs

  1.  I'm not sure, but I think you'll need all 3 Progen characters to cover all Agrippa Tech builds.

     

    Correct.  If you choose to do Agrippa you will need the PW for all flechette ammo types, the PS for the "Tactical" devices and, of course, the PT for reactors and all the rest.

     

    PS.  If you are a true do-it-yourself-er the Agrippa build trees all CAN be done completely solo, as I did,  if you create all 3 archetypes, preferably on separate accounts, and follow Snottys directions here:

     

    https://forum.enb-emulator.com/index.php?/topic/7360-agrippa-technology-tips-and-observations/?p=71053

     Happy building ;)

  2. Well, the bad part of it being sown is that Zackman, who troubleshoot and restarts the server, is fast asleep, in the middle of the night, as he should be.  He gets an alert every time someone posts to this thread, so that he will know to fix and restart the server.

     

    Hopefully he is a light sleeper   ;) 

  3. Also there is a great map here with a station listing that shows what every station has to offer.  Just hit the "Station List" button and it will tell you terminal types, vendors and the item levels they offer and the top level of jobs they have.  Use the Search function for Nav names, both  hidden and visible, NPC's and much more.  If a Map page has a station on it, the names of the NPC's on the station are listed.

     

    It is always up on a browser when I am playing, among others ^_^

     

    Welcome back and Happy Trails :D 

  4. I remember players that didn't get them on their own, paying rediculous amounts for Eyeball Popers, Pumkin Chuckers, or Sno-Ball launchers from yrs past. They were just toys that did no real damage but players had to have them.

     

    Yes, I remember there was a market in Live for these items.  Not any more, as they are non trade items now.

     

    Why is that?   :blink:  and can we get that changed back?  ;)

  5. The animation you a talking about indicates that the field is for an explore terminal job...

    Ummm no.  ^_^

     

    The animations the original poster describes happen in any field.  Job 'roids have a loose, bold blue spiral emanating from the top of them, and the fields often form a circle.  It is the same animation that happens when the Seeker does a reactor optimization  ;)

  6. Well, I only state what I did because I had the exact same problem, I believe, as you are having.

     

    I submitted a ticket and Shaddex told me I had a "Piece of old code" that prevented it from transferring.  He fixed all my toons, end of story.

     

    I thought it might happen for you the same way. ;)

    • Upvote 1
  7. The repair skill will only repair the "Structure" stat on items you have equipped, nothing more.  It will not affect hull or shield points, or the Quality stat on anything.

     

    If they are already at 100%, the maximum for any item, then nothing will happen, working as intended.

     

    These items usually will not take structure damage unless you  have taken a lot of hull damage, or more likely, have been incapacitated.  If you have been incapacitated there  is a possibility your items *may* take Quality damage.  This cannot be fixed with the repair skill.  If the item is manufacture able, it can be rebuilt at the Manu term, if you have the skills. If it cannot, the quality loss is permanent.  Lowered structure percentages on items makes them more likely to take more damage, If you get Incapped, get repaired ASAP.

     

    Repairing items that need it will save you credits, if you do it before docking, otherwise they will be repaired as you enter the dock, and you will be charged for those repairs, if you have the credits.  If not, they will remain damaged.

     

    If you tow and cannot pay the tow bill, you will not be charged and "Insurance" will pay the bill for you.

     

    Fly safe :)

    • Upvote 1
  8. @ Payne - You have done a rather in-depth analysis of what I have found to be the case in my more casual remembrances.  Thanks and job well done!  I believe it to be quite accurate regarding builders doing non-Agrippa builds.  I got my builders all up to 200% then did Agrippa with my 3 Progens  and needed to do at least an additional 1000 builds to consistently build 200% on Agrippa L9 items.  I am sure you know that when you click on the item name to be built, you get a expected result below.  ** If you click on the item name repeatedly you will get a different percentage each time, if you are not consistently over 200% on that item.**  One click on the item name does *not* tell the tale.

     

    On component recovery I believe the correct answer is 2.  The higher cost item is the one you will get back 99.9999% of the time, barring malfunctions  (game crash/getting "stuck", et al.) .  I think it is coded that way so when ripping items that have just a one part upgrade in them, you don't lose the lower level completely built item.  While I have not checked, it is quite possible the most expensive item is placed into the #1 slot on all build displays in the terminal.  That would make your first reason also valid, although the true reason would be the items value.

     

    Regarding Faction:  I heard from a Dev, who will remain nameless, that Faction over 10,000 is basically useless during analysis/building/disassembly.  I am not sure how accurate this info is, but I don't use build/analysis terminals at stations that I have less than10k faction with, and I am usually happy with the results, your millage may vary...

     

    While I have not built the same number of items at L9 as I have at L1, I have not had any L9 items that were expected to be a solid 200% to be less than that percentage.  The same *cannot* be true of L1-8, however it is quite rare.  Your 1.7% seems to be accurate for me.

     

    Dissasembly:  I ripped all my L1 builds for cost and because I heard that there is a "disassemble count" that helps you recover more items the more items you rip.  I am not sure if that is true, but i believe that it does make a difference, since my most prolific builder gets a surprising number of parts recovered versus my more casual builder.

     

    Good Job, Payne ;)

  9. If that is true... it is wrong.  So my new mission is to have this looked at and made to be more fair to builders.  Sorry for those of you who sat down and did thousands of some silly low level build but that is not right.  2000 level 1 anything should not affect your build at level 9.

     

    Just saying...

    It should not, but it does.

     

    That is how it is now.  We just pass on the info that works for those willing to get where they want to be.  ^_^

  10. WOW, I'll bet that was boring!

     

    Did you macro it or actually sit there an give yourself CT doing it manually?

    Yes, it was boring. No, I did not macro it.  I don't have Carpal Tunnel....   yet, thankfully ;)

     

    I just totaled up a count for a rough number of lowbie builds that I did for boosting build quality.  I have three different Progen to do all of Agrippa, a TT, for all builds except engines, a TE for engines and a JE for reactors.  I also ripped each item to recover parts and increase my disassemble count.

     

    Twenty one thousand, three hundred and fifty seven....     roughly :blink:

     

    I wish I hadn't, ouch! :wacko:

  11. IMO you are correct, I always used a L1 item.  And I have found that weapon parts are usually cheaper.  Things have changed from early after the wipe.  Now building just one item raises build quality in all fields, weps, devices, engines, etc. if your toon can build them.

     

    I also rip and re-use the parts to build the items instead of selling them.  It does take longer, but I heard a Dev say that there is a 'dismantle counter' that we do not see that gets us more returned items the higher the count goes, and I feel that it has helped me in high level ripping.  Dismantling drops your costs from many millions to just a few million.  Also the most expensive item of the parts you use will be returned 99%, or more, of the time.  So you will need less of them in the long run.

  12. I would like to suggest a device that would improve ml accuracy (act) that would fall in line with the Sting and Laser scope.

    Yes, this would be nice, and a bit overdue imo.  It could be like a Sting that is self applied or race restricted from the Terrans like the Laser Scope, that is applied from another race.

     

    But it seems like a hole in the device line, and needed. :)

  13.  

    You need to register on both   http://www.net-7.org/ site, and    https://forum.enb-emulator.com/    to gain access to the game.
     
    After you have registered on  https://forum.enb-emulator.com/ (forum) go to http://www.net-7.org/ (portal) log in using forum account information  and create new game account... and read whats on screen.
     
    At the game log in screen, use your NET-7 Accounts username and password. Do not use your EnB Emulator Forums details.
     

    I think this is what you may be missing....

     

    Are you *SURE* you have done this?

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