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Dragonsmurf

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Everything posted by Dragonsmurf

  1. Ok I am going to included 2 SS one @ 1920 x 1080 the next one 5760 x 1080. The 5760 x 1080 is not exactly small, so be mind full. to view each image right click each image and then view image after clicking the link below. BTW. AA/AF works just fine, I am using x16AF X16AA forced thru AMD's CCC 1920 x 1080 resolution [URL=http://imageshack.us/photo/my-images/828/screenshot04b.jpg/][IMG]http://img828.imageshack.us/img828/6824/screenshot04b.th.jpg[/IMG][/URL] 5760 x 1080 [URL=http://imageshack.us/photo/my-images/802/screenshot05h.jpg/][IMG]http://img802.imageshack.us/img802/936/screenshot05h.jpg[/IMG][/URL]
  2. For the quickest fix, you can set the FOV to different varing degrees. the aspect ratio tweaking is only need for them games that dont see the extended resolutions. EnB does. Unreal engine does the same thing when expanded to an extreme resolution, but by manipulating the FOV fixes that.
  3. AA can be forced through your video cards Control panal. just set it to override the application.
  4. FOV, or better known as Field Of View, this is what determines on how we ultimately see the game as we play it. I was wondering is there any way I could possibly tweak the FOV of ENB? I play on 3 24" monitors in Eyefnity mode. ENB does recognize the extended resolution of 5760x1080 but it is stretched to fit the entire screen size. I realize that ENB was made back in the day of 4:3 monitors. so to fix ENB stretching is to tweak the FOV from a viewing angle of 75/90° to something like a viewing angle of 152°.
  5. I logged on this morning and noticed everyones heads are different here are some SS's [attachment=1217:ScreenShot04.jpg] [attachment=1216:ScreenShot03.jpg] [attachment=1215:ScreenShot02.jpg] [attachment=1214:ScreenShot01.jpg]
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