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Operion

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Everything posted by Operion

  1. ok this helped me. my windows defender wasnt showing enb as a public rule or whatever, so i made one and allowed it. now i can login and play
  2. hello, im a returning player after a few years trying to install on a win 10 pc. I do fine until i select character then i get stuck on the galaxy loading screen and cannot enter the game. i have all 4 vertical boxes checked and i even tried turning off my firewall. wondering if anyone might be able to point me in the right direction to get into the game. i dont have much computer knowledge so most of this stuff can be over my head hehe. i also have the net7 launcher and enb file set to run as admin. i found the issue, windows defender seemed to be blocking my progress so i had to maually create a "rule" or whatever its called and allow access to enb file.
  3. [quote name='Crichton' timestamp='1331594138' post='55422'] Basic design concept of MMO missions: 1) Never lock players out of a mission unless 1) they have already completed it 2) they chose an alternate path with an equally valid reward which they can use. 2) Make the mission interesting. Even if its a fedex or make x number of y there is the ability to make the content fun. This can be done via NPC communication, mail items, mission description, mobs, or rewards. Usually the mast two should only be used after at least 1 of the prior 3 is used first (if not multiple times). 3) Allow other player to assist/help. This works out even better if the player that is assisiting/helping also gets something in return (fun sub-mission, xp, or item). 4) Make missions clear on how to recover from a problem or what they need to do next. The easiest way to do this is for the NPC's to re-instruct the player what they need to do but sending mail items, or private messages can also be used. At no point should a player not know what they need to do or be so frustrated that they stop doing the mission/playing the game. 5) Ensure that the time spent to complete portions of a mission does not prevent players from completing the mission. On average any portion of a mission objective should take no more than 30-60 minutes (kill/camp mob, travel to xx, speak to yy, find zz, mine nn, etc). Even if the step in the mission takes several hours to complete ensure that a player can complete a portion of it within a basic amount of time. If time considerations are not considered it will encourage players to not play the game (watching tv, reading a book, or setting up a bot should not be encouraged by the design of a mission) or not to do the mission at all. Generating a 2 month mission isn't so bad as long as the steps can be broken down so that players feel achuevment (yes, 1 step closer). Some of these points can be broken down a bit more and some do not apply to the current EMU. Additionally I love the fact that a mission of this time was created and is still undergoing modifications. The whole idea of the Agrippa missions is very cool. The difficulty is cool. The length of time is cool. However a lot of work still needs to be done to make these fun and/or epic missions. At the moment they are neither. [/quote] AMEN! Personally though, if I cant do it at 150... I won't. I just dont like the idea of being forced to stay a low level and miss out out all the awesome fun stuff ENB actually has, so that I can spend time completeing missions(which IMO is the worst part of ENB) that don't sound fun at all. But if I could do these missions at 150 i wouldn't mind fitting them in between the awesome cool raids, bosses n such.
  4. System.ArgumentOutOfRangeException: InvalidArgument=Value of '5' is not valid for 'index'.
  5. I am getting the same exact error. System.ArgumentOutOfRangeException: InvalidArgument=Value of '5' is not valid for 'index'... I am unable to find any fix on the forums. Any advice would be appreciated.
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