Jump to content

Kristoph

Members
  • Posts

    5
  • Joined

  • Last visited

  • Donations

    0.00 USD 

About Kristoph

  • Birthday 10/02/1985

Live ENB Information

  • Server
    Unknown
  • Race
    Terran
  • Profession
    Trader

Profile Information

  • Gender
    Male
  • Location
    Tampa, FL
  • Interests
    Credits. Making LOTS of Credits.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kristoph's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later Rare
  • One Year In Rare

Recent Badges

1

Reputation

  1. Think of all the productive things you could be doing! Like laundry or mowing the yard or cooking yourself a healthy lunch! *gets hauled off* You could have a productive saturdaaaaaaaaa *door slams*
  2. [center][b][i][size="3"]“Why aren’t you out making me money?” – Lady Isabel DeWinter[/size][/i][/b][/center] [size="3"]Credits to [b]Blattu[/b] and [b]Noxmire[/b] for information gathered from the [/size][url="https://forum.enb-emulator.com/index.php?/topic/2090-terran-trader-tutorial/"][size="3"][color="#800080"]T4 (Terran Trader Tutorial Thread)[/color][/size][/url] [size="3"] You’ve just been processed and assigned to your first duty station.. Loki Station, in High Earth. As your new ship slides into the dock you feel the warm glow of the short-range teleport beam flow over you and feel the seat give way underneath you. Closing your eyes you suddenly feel solid structure beneath you and lean forward so you don’t fall.. the hangar is cold.. you look ahead and see the sliding door to the lobby.. A voice greets you and says “Infiniticorp welcomes you to Loki Station.. established 2109.”[/size] [size="3"] The vacuum of space behind you, you see a few pilots sitting around, trading stories. Walking into the lobby, a few are hunched over consoles, fingers flying as computers begin taking apart engines, and devices, building ammunition, or surfing the Galatic Network. You hear the clinking of glasses from the lounge to the left, but a man at the back of the room waves you over…[/size] Walk into the station lobby, and roll up to [b]Louden MacEwen[/b]. This NPC will be your go-to-guy for your new life as a tradesman. He has a total of 5 missions to begin. These missions set the tone for your life as a representative for the cutthroat Infiniticorp, as well they unlock other missions from this NPC. As a Tradesman, it is your job to make credits, lots of them. Most of the upgrades you get require you to have a certain amount of credits… and Infiniticorp will always be happy to take some for their services. [size="3"] [b] Missions - Louden MacEwen – Loki Station Infinitcorp Representative[/b][/size] A. ([i]Repeatable[/i]) [b]Relentless Drones[/b] 1. Go to the “[b]Salvage Station 6[/b]” nav point. If it’s not on your map (“[b]m[/b]” to bring up the nav map) explore until it shows up. 2. Destroy [b][u]7[/u] Relentless Drones[/b] at the nav. They are low level but will become aggressive to you. It is suggested you tag one with the laser you have equipped and then back away to a safer distance. 3. Return to [b]Louden MacEwen[/b] [b]Reward:[/b] ([b]Experience – Credits[/b])* B. ([i]Repeatable[/i]) [b]Needed Supplies: 1[/b] – [i]Requires 2660 credits to purchase items. [/i] 1. Go to [b]Earth Station – Earth Sector – Sol System[/b]. Explore the High Earth sector until you find the “[b]Gate to Earth[/b]”, and head to it. On the other side, you should have a green “?” representing [b]Earth Station[/b]. Warp to it. 2. Purchase [b][u]5[/u][/b] [b][i]O2 Canister[/i][/b], and [b][u]5[/u] [i]Terran Rank Insignia[/i][/b] from the Trade Vendor [b][i]Lenorn Listor[/i][/b][i]. [/i]If you have space, buy multiples (10/10 or 15/15) because this is a repeatable mission. Any extra space can be used to transport other trade goods to Loki Station ([b][i]Spacebite Cures[/i][/b] are a good choice). 3. Return to [b]Louden MacEwen[/b] [b] Reward:[/b] [b]2500 Explore Experience, 5000 Trade Experience, 5000 Credits. (Total for one 5/5 Turn-In)[/b] C. [b]Recruitment: Status Report [/b] 1. [b]Louden[/b] asks you to deliver a status report to [b]Lady Isabel DeWinter[/b] [i](Faction leader and head of Infiniticorp[/i]) on [b]Somerled Station – New Edinburgh Sector –Tau Ceti System[/b]. 2. Head to your ship and explore the nav points south of Loki Station until you find the “[b]Gate to Tau Ceti System[/b]”. Warp to the Gate and hit the “gate button” to begin the trip to Tau Ceti. 3. On the other side, you should be able to see [b]Somerled Station[/b] on your navigation map (hit “m”) 4. [b]Lady DeWinter[/b] is an important, busy person. She sends you to her assistant, who is nearby ([b]Fergus MacGregor[/b]?) 5. MacGregors and MacEwens are not… friendly. MacGregor shreds the report. Return to [b]Louden MacEwen[/b] with the news of what happened. [b] Reward:[/b] ([b]5000 Trade xp?)*[/b] D. [b]Finer Points of Negotiation ))((To Be Added))(([/b] E. [b]Reactor Leak [/b] 1. Head back to your ship, leave the station. 2. Head to the [b]Waste Disposal Station[/b] (its directly south of Loki) 3. Go to [b]Salvage Station 1[/b]. This nav should pop up after flying to the Waste Disposal Station. 4. Point your ship [b]east[/b], and right click the selection window to clear it. 5. Hit your warp button with nothing selected (called freewarping). 6. You’re looking for the “[b]Volatile Ship[/b]” about 9.5k away. Drop out of freewarp and head to it once you’ve located it. 7. Return to [b]Louden MacEwen[/b]. [b] Reward:[/b] ([b]2500 Credits, Shield[/b])* [center][size="3"][b]Trade Routes[/b][/size][/center] This is your bread and butter, your pride and joy, your moneymaker (shake it often). You start with 500 credits. You’re broke. A joke. We can’t let this continue! [b]Head to the fellow in the yellow![/b] This is your friendly station trade vendor, he has goods that need to be shipped out to other stations, and you out of every class profit the most. There are two types of trade routes, one is your basic goods, the other is being an intergalactic paperboy(girl). More on the second type in a moment. You also need five thumbs. Maybe talk to the Progen. [center][b]First Rule of Thumb[/b][/center] [center][b]When faced with two trade vendors, the one on the left will almost always sell the “trade goods” and the one on the right will be the “news” vendor.[/b][/center] [center][b]Second Rule of Thumb[/b][/center] [center][b]The farther the goods go, the more you get out of it. There are some exceptions, but this generally holds true for both trade experience and profit.[/b][/center] [center][b]Third Rule of Thumb[/b][/center] [center][b]Wormholes damage goods. Even when you have a max negotiate skill, it will seriously cramp your profits (or in some cases cause loss), so avoid taking a taxi.[/b][/center] [center][b]Fourth Rule of Thumb[/b][/center] [center][b]Put all your other stuff in a vault when going on a trade run, there is no cost for the vault storage, and you’re going to another station anyway.[/b][/center] [center][b]Fifth and Final Rule of Thumb[/b][/center] [center][b]At low level, combine exploration of new sectors and systems with trade routes. Double your experience, and familiarize yourself with stations, systems, and navs.[/b][/center] [b]Navigating the Trade Vendor[/b] Check it out check it out check it out check it out… step right up and say hello! These guys are here to help you make money. Walk up to a vendor and click on them, and say “Trade” or whatever the confirmation text states. This will bring up the vendor list of goods. You will see the icons and the level displayed, as well as the name and the cost. [b] Level I[/b]: Cheap, low exp, quick runs. Usually within a short distance (IE. to the next sector, two gates to a station on a planet), These are your first available options. [b] Level II[/b]: A little more, still short distance. Usually within the System or a few gate hops, these will provide increased profit and increased experience. [b] Level III[/b]: Further, MOAR. You start seeing higher percentage return on investment. [b] Level IV[/b]: Some of the longest runs fall within this range. As soon as you can afford 15+ spaces of this type of cargo, immediately start hauling. You’ll roll in credits. [b] Level V[/b]: The crème de la crème. You’ll make a nice chunk o’ profits and exp, but you’ll have to haul these suckers. [b]So[/b] [b]where do I take the goods for maximum enjoyment and profit?[/b] I’m glad you asked, Billy! When browsing the vendor list, more information on the items can be learned by right clicking the items. This is true of all items – so be sure to check out your equipment, the other vendors, and things you loot! When you [b]right click on the item[/b] you’re looking at, it will give you a brief description of what it is, and where it goes. [b]BEWARE! The information may not always include the system or sector the station is in, but it will always identify the station that is requesting it![/b] [b] What about those paper routes you mentioned?[/b] Well, everyone likes a good story, even in space. The only problem is it’s a little harder to deliver news using primitive pedal power. Good thing we have spaceships! Some stations have [b]News Vendors[/b], others do not. Whenever you see two yellow vendors, remember the [b]first rule of thumb[/b]! The vendor on the right has “News Updates”, which can be taken to [b]Net-7 SOL[/b] in [b]Saturn Sector[/b], [b]Sol System[/b]. From [b]Net-7 SOL[/b], you can also deliver news to the vendors on stations. [b]Remember to right click[/b] to figure out where they can go! These are great trade routes for new Tradesmen, but as you get a little more experienced, and wise to the profits, they fall off in favor of more profit and better experience. [center][b][size="3"][/size][/b][/center][center][b][size="3"][font="Arial"]Combat [/font][/size][/b][/center] [font="Arial"][size="3"][b] [/b]Alright, so you want to fight? Well, you’ll have to start somewhere, somehow. At level 0, your weapon sucks. Your engine sucks, your shields suck, your reactor sucks, but thankfully, the enemies also suck. They suck worse than you… but that won’t last long. So let me take you through boot camp. [/size][/font][font="Arial"] As a tradesman, you’re not designed for fighting. In fact, if you’ve ever played a fantasy based RPG, you’re a “[b]healer”[/b]. Once you acquire your activation skills, you’ll be able to [b]recharge shields[/b], [b]supercharge shields[/b], and [b]repair hulls[/b]. You also have an ability called [b]befriend[/b], but it is tangentially related to combat. Most of the time, you will want to fight in a [b]group with warriors[/b] [b]such as the Terran Enforcer, the Jenquai Defender, or the Progen Warrior[/b]. These classes are built for combat, and will love the buffs you give to their shields. When grouped with them, you can take on bigger targets, or more targets. Grouping also gives a bonus to experience earned. [/font] [font="Arial"]In space, no one can hear you scream… but they can shoot all kinds of stuff at you while you’re wetting yourself and your cockpit. There are multiple damage types to consider, and multiple weapon types. There are three main types of weapon, [b]Beam[/b], [b]Missile[/b], and [b]Projectile[/b]. Like I mentioned, you will eventually get over to Missile Launchers. There are multiple damage types: [b]Explosive[/b], [b]Plasma[/b], [b]EMP[/b], [b]Chemical[/b], [b]Impact[/b], and [b]Energy[/b]. Some enemies are resistant to some types but not others. Most of your basic missiles will do “[b]explosive[/b]” damage, but feel free to try out other weapons to find what particularly suits your play style.[/font] [font="Arial"] All weapon skills are ranked up like other skills. You start with one level in [b]Beam Weapon[/b]. If you’re in your ship, look at the bottom left for the big circular button with the weapon in it. [b]Right-click [/b]the [b]Gradient Laser[/b]. Wow this thing sucks! It’ll do for now, and it will be replaced soon. As a Terran, you will be the most proficient with missile weapons. If you talk to [b]Louden MacEwen[/b] and complete some missions for him, you should eventually get a mission to acquire a [b]missile launcher[/b]. Immediately drop some skill points in, and go practice frying some shuttle bugs… or if you prefer reaping double rewards, pair it with Louden’s repeatable [b][i]Relentless Drones[/i][/b] mission. [/font] [font="Arial"] When you first approach an enemy, you should see a red flag next to it. This tells you the enemy is hostile, and will attack you on-sight. As soon as it gets within range of your [b]signature[/b] it will start moving closer to get within weapon range. Your signature is how far away enemies can see you, and is based on your engine. Having a faster engine means having a bigger signature. You should be able to [b]click the enemy[/b] to select it, learn its name and its [b]combat level[/b]. If it has a combat level close to yours, you should be able to take it down, if it is much higher, you may want to reconsider finding something more appropriate. Advanced players may find themselves capable of utilizing their [b]recharge and supercharge[/b] skills to allow them to kite around very high level enemies, but for starters, keep it within [b]equal to CL+3. [/b][/font] [font="Arial"] When an enemy is within range of your weapon, you should see a [b]green reticle[/b] over the [b]weapon button[/b] at the bottom. If you click the button, your weapons will begin firing. All weapons have a recharge time, and some weapons have ammunition. Pay close attention to your [b]ammunition[/b] and [b]shield level[/b]. You are also able to see the [b]enemy ship[/b] [b]shield level and hull[/b] in the selection box. Compare the two to see how well you’re doing in combat. As a tradesman, remember you have the ability to [b]recharge[/b] your shields in mid-combat. [b]You may not fight fast, or hit incredibly hard, but you’re designed to outlast. [/b]Keep recharging your shields until the enemy falls. [b]The selection tab should change to a “corpse” with a loot button, click it and begin the tractor-beaming of your loot.[/b] [/font] [font="Arial"]Congratulations on your first kill. Now do it some more, get out there, and earn that combat experience. Remember to [b]loot your kills[/b]. Keep your shields up and your hull repaired and you should be just fine. [/font] [font="Arial"][/font] [center][b][size="3"][/size][/b][/center][b]High Earth Sector[/b] – [b]level 1-3[/b] Combat Enemies: Drones, Shuttle Larvae, and Shuttle Bugs. Drones, Shuttle Bugs, and Shuttle Larvae can be located around the Salvage Station Navs [b]Earth Sector[/b] – [b]level 5-10[/b] Combat Enemies: Drones. Drones can be found around the Infiniti Campus. [b]New Edinburgh Sector (Tau Ceti)[/b] – [b]Level 5-10[/b] Combat Enemies: Chavez Space Pirates and Greks. Chavez Space Pirates hang out near the Infiniti Construction Yard. Greks and the hidden “Danger, Greks!” nav are just south of Nav Edinburgh 4. Head south for higher level Greks. [center][b][size="3"][/size][/b] [/center][center][b][size="3"]Engines, Reactors, Shields, and Devices[/size][/b][/center] [b][size="3"] [/size][/b]Feeling slow? Reactor getting drained? Shields not holding up? Your equipment may need an upgrade. This is a quick primer on equipment. Equipment can be purchased from the [b]Grey Vendor[/b] who has the triangular ship on his banners. They do not all have the same stuff, nor do they carry all levels. Explore different stations and vendors to seek out what you need. Remember to [b]right-click[/b] to find more information on the equipment you’re looking at! At higher levels, some equipment comes with [b]activated [/b]or [b]equipped buffs[/b]. [b]You can have one of each type[/b]. As a tradesman, the most common combination is a [b]RoadRunner (activated)[/b] and a [b]RoadRunner+ (equipped)[/b]. These two will provide a good increase in your warp speed when used together. [b]BEWARE![/b] Some equipment also comes with [b]“negatives”[/b] – increase to ships mass, decreased scan range, and or decreased reactor charge, to name a few. You will see this at the highest levels of equipment. [b]Consider what buffs and debuffs you have, and work to counteract them with other equipment or find debuffs that don’t apply to you. [/b] [b]Engines[/b] Engines are what your ship uses to determine [b]speed (impulse)[/b], [b]speed (turn)[/b], and [b]speed (warp)[/b] as well as your [b]signature[/b]. You start with a very poor engine. As a tradesman, you’re going to be hauling cargo from station to station, so this should always be one of the first items you upgrade. Higher level engines provide faster warp speeds and impulse speeds, but also increase your signature. They also require more [b]reactor power[/b] to go to warp. [b]Reactors[/b] [b] [/b]Reactors are your [b]power[/b] generators. You need power to [b]fire weapons[/b], [b]jump to warp[/b], and [b]activate equipment and skills[/b]. Higher level reactors will increase the [b]capacity[/b] and [b]regeneration rate[/b] of your reactor. [b]Shields[/b] [b] [/b]Shields are your [b]primary defense[/b] against all the dangers out there in the big giant galaxy. Higher level shields increase their [b]capacity[/b] and [b]recharge rates[/b]. Shields [b]recharge outside of combat[/b], but as a Tradesman, you have the unique ability to do a [b]combat shield recharge[/b]. With a good reactor and a decent shield, you can sit in one spot and slowly tear things apart. As well, you have the ability to [b]supercharge[/b] shields to increase the [b]capacity [/b]and [b]recharge[/b] of whatever shield you have equipped. [b]Devices[/b] [b] [/b]This is probably the biggest area for confusion, contemplation, and consideration. There are many types of devices out there, which cause a range of effects, from [b]buffing skills[/b], [b]buffing speeds[/b], [b]increasing scan range[/b], [b]increasing recharge rates[/b], or [b]providing resistances[/b]! Like other equipment at higher levels these too come with some [b]“negatives”[/b]. As a tradesman, you will want to pick up a [b]RoadRunner [/b]and [b]RoadRunner+[/b] as a general set-up. Drag and drop the device with the [b]“activated”[/b] buff into your hotkey bar at the bottom of the screen when you’re in space. Unselect any targets by [b]right-click[/b]ing in the selection window, and then press the button or click the device. The buff should appear in the top-right corner of your screen. As you level up, and acquire hull upgrades, you will receive more device slots. [b]Try out different combos[/b]. [b]Remember, you can only have one equip and one activated buff for each type[/b]. When you’re flying out to [b]combat[/b], carry a few [b]resistance devices [/b]with you. When you figure out what type of damage the enemy is doing to you, equip the devices into the slots, and you’ll take some of the sting off the attacks you’re receiving. [font="Calibri"][size="3"][/size][/font] [font="Calibri"][size="3"][/size][/font] [center][size="3"][b]Building[/b][/size][/center] No guide would be complete without discussing one of the coolest aspects of the game. [b]Building[/b] allows you to [b]analyze[/b] equipment, figure out how it works and goes together, and [b]build[/b] your own. [b][i]“But why would I do that to a perfectly good piece of equipment…”[/i][/b] Well, Billy, you can take a [b]perfectly good piece of equipment[/b] and [b]make it perfectly better[/b]! You have the capability of building everything but [b]reactors[/b]. Don’t fret! The[b][font="Calibri"][size="3"] [/size][/font][/b][b]build reactor[/b] skill is covered by another class, so there will be someone out there who can build what you’re looking to acquire. You are allotted all other build skills, as follows: [b]Build Engines, Build Weapons, Build Devices, Build Components, [/b]and [b]Build Shields[/b]. As you rank up these skills, you will find you can analyze higher level equipment. The [b]analyze console[/b] looks like a circular computer station with [b]magnifying glasses[/b] circling it. To analyze a piece of equipment, walk over to the console, and click on it. When it opens, you should drop the piece of equipment you’d like to analyze into the small box to the right of your inventory, and pay a small processing fee. In the large area it will tell you [b]the percent chance of a success, and the percent chance of a critical success[/b]. A successful analyze will give you the [b]“map”[/b] of the equipment, and let you build it. A [b]critical success[/b] will give you the [b]“map” [/b]of the equipment and the [b]component parts[/b]! [b]BEWARE! This process can also damage or destroy the equipment without granting you the “map” of the piece. You can lose a lot of credits if you continually fail… but you’re a tradesman, you have lots of credits![/b] “[b][i]But if it could destroy a perfectly good piece of equipment, why would I do this!? And what do you mean make it perfectly better!?!”[/i][/b] [b][i] [/i][/b]Short Answer: To build it yourself. The [b]manufacturing console [/b]looks like the [b]analyze console[/b] only with [b]two gears[/b] circling it. To build a piece of equipment, you must have the [b]“map” [/b]of the equipment, and the proper components. Use the top buttons to select the type of equipment you want to build, and it will take the components out of your inventory, and for a small processing fee, construct your desired equipment. [b][i] [/i][/b]When you buy equipment from the vendor it has two percentiles displayed: [b]Structure[/b] and [b]Quality[/b]. Structure is what its actual integrity is, and most items are set at [b]100% Structure[/b]. [b]Quality[/b] is how well it works, and most [b]vendor-sold items[/b] are set at [b]100% Quality[/b]. When you find [b]enemy-dropped equipment[/b] you may find yourself looting items with [b]over 100% quality[/b].[b] [/b]The great thing about building, is with a high enough skill in your selected type, you can build up to [b]200% Quality[/b]! The [b]percent chance[/b] of success, critical success, and higher build quality comes with higher skill. A builder with [b]a level 5 build devices skill[/b] could probably make up to [b]level 3 devices at a consistent quality of 200%. [/b] [b] Higher Quality [/b]weapons and ammunition mean more damage output, and less reload time, engines mean better warp speed and maneuverability, shields means more capacity and better recharge, and reactors mean higher capacity and better recharge, devices improve the percentage of buffs. [b]Rare equipment[/b] is dropped off of enemies out in the galaxy, so if you find something, before you vendor it, [b]give it a whirl at the analyze console[/b]. The best equipment in the game is dropped off of high level enemies, and then remanufactured by players for that [b]extra oomph in quality[/b].
  3. [quote name='Dipthearia' timestamp='1303237504' post='39411'] I just signed up today 4/19/2011. either the servers are down or i missed the change to play this awesome game again..*sniff* you guys still play or is it all done? [/quote] Oh trust me as far as I know everything is still going well. It may be that the servers are down right now (im not at home). There was a patch pushed through last night with mention of the updater being wonky so you may want to try updating from http://patch.net-7.org/net7/files/bin the cdata.dat and net7proxy.exe files
  4. Working on a new TT guide.

  5. Are all the rewards correct as far as ST4? Im writing up a little guide but my TT is way past these first missions.
×
×
  • Create New...