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Yazuly

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  • Server
    Andromeda
  • Race
    Jenquai
  • Profession
    Explorer

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  1. Problem Solved. Kyp was right about the local IP not being correct. Attached is the screen shot that works. There was another IP address available on the drop down when the VPN is connected. That matched the 'local IP' displayed by the VPN when the VPN was connected. Chalk it up to a very embarrassing SUE (Stupid User Error).
  2. Here is screen shot with VPN disconnected (this is my main PC not to be confused with the PC I will discuss later). With VPN disconnect I can login no problem. I'm assuming this is the correct IP on launcher screen as it is the only one available. I have to admit I'm a little lost with Kyp's explanation on the VPN (I'll have to google some things to get more educated). Obviously since I can login in without the VPN running it must be the VPN having the issue. I tried different cites and different 'public' IP addresses and no luck there. Maybe a firewall issue? - I ask that because of issue I'll discuss on another PC at end. The other thought I have, while writing this, is maybe I need to somehow add the 'public' IP (on the screen shot that would be 104.223.94.218)? PART2: Just to confuse the situation further I have another PC I use as a test PC. It is pretty plain vanilla Win10, no VPN, not much in other software. I got the same error message about login server failure. But on that PC's launcher screen I have a choice of 3 different IPs (all different from the VPN PC's launcher screen). First two did not work (192.168.40.1 and 192.168.65.1). The local IP that did work is 192.168.1.101 which if I remember correctly is probably that PC on the network? When I selected that IP from the drop down I got a message saying Windows firewall was blocking. Once I allowed it through the firewall it worked. I did not include a SS of that PC's launcher because I didn't want to add more confusion. I will attach that if requested. Worst case I can also use the test PC to play if I don't want to drop the VPN on the main PC. So there are workarounds on my end. But I really like to understand what is not configured correctly using the VPN. I can connect to others games with it. Thanks for the continued help and patience on this.
  3. Yes I do have the correct IP on the server launch pad. I'll restate the problem again. I can get to the game fine if I don't run my VPN. IF I RUN MY VPN THEN, AND ONLY THEN, I GET Server failed to respond to Login attempt. Do you understand the issue now? Sorry to be so curt but I think sometimes you read the posts too quickly and don't see the real problem that is reported. No VPN = success, with VPN = failure. I am using UDP on the VPN. Do you need any more information on how I have the VPN set up? EDIT: what do I need to check in the hosts file? EDIT2: I found this in the hosts file located at C:\Windows\System32\drivers\etc # Copyright (c) 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost
  4. I am having a similar problem. I launch Net7, click play on the launcher screen and I get an error box (windows title Net7Proxy) Server failed to respond to Login attempt. I'm running a VPN using UDP protocol. If I drop the VPN I can log in fine. Any idea on what I can change on the VPN to be able to log in? Edit: I'm logged in to this forum okay and submitted this response with the VPN running.
  5.   I had this problem installing on a  Win 8.1 today. Had to set EnBConfig to run as administrator and also run the performance test to get a full size window.  
  6. Guild: Voncorp Galatic Empire Founder: ammocomps   Alt: Killerklyde
  7. Get well soon Milo. Can't wait to hear you in guild TS again.
  8. I tested kiting last night. I still notice that mobs will appear on edge of screen and when I click their icon to target them they disappear. In one instance, Privateer Bounty Hunter in Endriago, the mob is in front of me on right side of screen, I target and fire missiles and the mob teleports to the left side of the screen. My missiles turn and follow it. Then, just before missile impact the mob teleports to dead center of screen and then missiles impact. This all occurred around 4k range. I kited several mobs to end of their tether. I did it with different mobs and different sectors. Mob reaches tether (and I've shot at it) it turns and runs away. I found that if I reacted fasted enough I could pursue the now fleeing mob and stay in missile range. As far as I could tell, the mob never fired back at me. In fact none of them ever stopped running once they went into flee mode - they all died tired. This brings me to the next issue - mobs appear to keep running through their patrol area. This has the consequence that I pursue close enough to its buddies that they agro on me. Once those mobs agro there is no stopping them pursuing you. In another case, I warp to a nav point and there are mobs there and they start shooting at me. I deselect the nav point and hit warp. I never fired at them. I warp well out of my scan range. A few seconds later I see them coming towards me. Although I'm far enough away that I can't see them, they certainly know where I am and stay in hot pursuit. Once agro starts, it doesn't appear to stop. I'm guessing that if you agro but don't shoot at them they won't leash. They will pursue forever or pursue as long as they can see you for 2x their scan range? Regardless, this behavior of mobs continuing to pursue you after you've warped away did not happen before the new tether changes and is one of the worst things about this new change. It appears that mobs have their weapon range increased. This may be because I'm now hunting some higher level mobs but I thought some of the mobs I hunted before I could hold at 2.3k and not get hit. Now it's around 4.6k. Is it possible that once a mob has been agro'd or perhaps leashed by someone else that it keeps a 2x weapon range? I don't think I forgot that much in the week I was away from the game but it seems like mob weapon ranges have increased. The final event of the night occurs when I warp back to the station in the sector. I see a high level mane at the station. I'm guessing someone agro'd it and warped away to the station. The mane followed them to the station and now I'm in the wrong place at the wrong time. I barely made it into the station alive. I think this is another example of indefinite pursuit once you agro a mob, especially if you haven't shot at it. I'm also noticing that I will get shot at while in warp. I haven't noticed if I actually took damage but I am being shot at. While the basic idea or mechanics of the new tether and flee feature may be okay, I think it has introduced a lot of side affects that are messing things up. The two biggest problems I feel are what appears to be a very large if not indefinite agro range once a mob is agro and mobs appearing to flee completely through their patrol area if not fleeing indefinitely.
  9. +100 to that. I haven't been able to play last week. I finally got to log in last night. I hunted both solo and in group. In groups we didn't kite, just pull a mob and kill it. Several times as we approached a mob (hadn't even fired a shot at it) it would disappear. I also had this happen solo. No shots fired, just moving into range and poof the mob vanishes. If I keep maneuvering forward I'll eventually find the mob again (well I'm assuming it is the same mob). In group I was on my JE. Several times the target box said I was in range for shield leech but I would get the message I was out of range. Several times the target box showed the mob at 60K away, yet missiles are still being launched by my groupmates and when it died the loot pile was only 5k away. Another thing I noticed while solo kiting on my TT (kiting to pull the mob away from others), the target box was showing the mob doing a herky jerky, I'd gain distance a second or two then the mob would close the gap as if it speed up for a second. This would repeat a couple times before I could then continually gain distance on it. Third thing I noticed, while pulling a mob away I inadvertently came in range of some RD. They agro'd and I just went in circles, mostly out of their range, until I killed my target. Then I warped away until there were no red icons on my screen. I come back to get another mob and the whole group of RD come from 8 - 10K away after me (my sig is 2.5). It wasn't until I docked that their long range agro stopped. I haven't pulled mobs far enough to see what happens when they hit their tether. I'll do that today on some mobs where I have plenty room. But to be honest, this fire while running away business, especially at 2x range, sounds so lame to me. I feel the tethering we had before was sufficient to keep kiting interesting. When mobs get more of their skills I'm sure kiting (under the old tethering) will be even more interesting and require more skill. The new feature we have now is just plain bad - as in bad play experience.
  10. A huge advantage because of negotiate. Make a TT and a JE and get them up over level 100. I have both both and I will often dual box them on trade runs. Fenris to Somerlad, TT gets 36 * 2000 exp = 72,000 trade exp while the JE gets 28 * 900 for 25,200 trade exp. That's almost a 3 to 1 advantage in trade experience as it stands now. Because of negotiate on the TT his exp on a trade good does not drop as his trade levels increase. Because the JE does not have negotiate his exp will begin to drop per trade good as his trade level increases.
  11. I think I would need to update my irc client but I'd attend.
  12. Window mode but full window. 1920x1200 on a 26" wide screen isn't too bad considering EnB wasn't meant to display that way. I wish the mouse would release so I could click on the minimize box. Waffles or pancakes work for me with lots of butter and maple syrup.
  13. Another problem that occurs is people killing the mission mob for your mission. I occasionally find corpse of crazed miner for <my toon name>. I've occasionally arrived in time to see others loot the corpse of crazed miner for <my toon name>. Once I managed to get enough dps in to get the kill while someone else was shooting at the mission mob (wonder if that was a KS on my part?). If the mobs were made non-agro, at least to those other than the mission player, problems with lowbies being eaten by other's mission mobs or arriving to find your mission mob is a corpse might be alleviated. Another suggestion would be to not have the mission mob spawn until the player arrived at the location, or at least the sector.
  14. I'm beginning to believe that the intentional KS'er, especially the 'my gun is bigger than yours' type is just another form of being a bully.
  15. Yes, play.net-7.org I'm pretty sure the issue is Brighthouse Networks here in central Florida. I think they're messing with some DNS or routing addresses again which knock a WRT54g off a lot of addresses. This happened before in the last week of December and Brighthouse rectified it a couple days later (they even owned up to it in the local news). I hooked up my backup router (a Netgear) which allows me to get to most addresses now including play.net-7.org. I'm not the best at this DNS and routing table stuff but I think the Linksys and Netgear have different ways of doing that. I have a call into Brighthouse support and a technician will be calling me back tomorrow. I can play EnB again so I'm happy.
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