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Kenu

Content Developers [CDEV]
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Posts posted by Kenu

  1. I would love to put multiple golems there but we don't have the walking animation working so they really look silly.

    Back in live I think they used to walk around on the ground or lava. I haven't been able to restrict them to the ground or lava so they just fly around in the air and go underground. While they move they look like they're standing still. It looked so bad that I made them stationary and only added one in for the novelty.

     

    If we can get the animation working I will look into putting them on way points, but it doesn't sound like that will be any time soon.

  2. Typos drive me crazy. They're incredibly easy and quick to fix, but there are simply too many missions and talk trees to go through in order to eliminate all typos. I am glad to see your concern and would be happy to fix any typos you or anyone else finds. I created a thread in the bug reporting section where anyone can post where they found a typo. https://forum.enb-emulator.com/index.php?/tracker/issue-1287-missiontalk-tree-typos/?gopid=4839#entry4839

     

    As far as misleading talk trees go, some of these talk trees are intentionally misleading (agrippa) and I don't want to mess with what the original writers intended. I have witnessed players struggle with that particular mission and would also recommend giving players more of a clue but I will leave that up to Kyp.

  3. What do you guys think about introducing items that only affect mobs that have a certain faction assigned?

    Examples: 

    equipable device that gives a damage bonus vs chavez

    activated device that causes a large mass increase to drones and causes weapon failure (shocking them with electricity to shut them down temporarily)

     

    there seem to be a lot of possibilities and I think it could add some unique twists to certain mobs.

  4. first off, excellent equipment analysis. When we add new items to the game we often forget about the possible conflicts with other devices. It's easy for us to look at an item and say "that looks useful" and not even think about how players may already have better versions of those buffs.

     

    Unfortunately changing skills and group bonus will have to be addressed by server devs, but I can look into changing the equipment.

  5. I wasn't involved with this change, but I think the 3D assets look great.

     

    uCFSvoo.png

     

    The 2D assets could use some work in my opinion. They look a bit blurry because the purple doesn't stand out as much from the grey as the green did. on the green ocelot the tip of the beam is very distinct but I barely noticed the purple tip on the new ocelot. Lightening the background grey of the new asset could help bring out the purple. Or maybe make the purple a lighter shade or outline the purple with a lighter color.

    sXcljI5.pngiaFzHRI.png

     

    I think they could look better, but they're not bad assets and I agree with the reasoning for the color change.

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