I think it's working great right now.
I have been monitoring players who build alot, verse the casual crafters.
They produce 200% more often than not, due to the crafting mechanics.
They have been trying to get every recipe they can; spending hours crafting for others, working on faction.
Do they always build 200%? No, but that's ok. That's the challenge of the hunt.
I have been crafting ALOT on my play toon, and I understand it can be frustrating striving for 200% when you have limited funds.
But that's healthy. It stimulates the market. 9 times out of 10, customers who want me to craft something are perfectly fine with less than 200%.
Just as you have to gain experience to level, you in-turn need crafting experience to gain better results.