It amazes me that one "Bonus mission", and one "Bonus Item" I designed have caused this much heartache.
Perhaps it was good for me to retire.
My thought process was the CVE would remain difficult to loot, there-by ultimately making the Waking Nightmare tough to aquire.
Giving all classes 20% Turbo was acceptable in my mind, due to how difficult it would be to complete the 12+ stage Content. The fact that the mob was a Raid trigger was to add to the difficulty in aquiring the item. However, much of the mission, loot, mobs, etc, were "tweaked" without my knowledge, therefore making the CVE simple to get, the Mission quick and easy to accomplish. This was not what I intended.
I was not without blame either. I took a 3-4 month vacation from the project, forcing others to "take control" of the Content I had worked so long on.
You may or may not know this, but all the Raid Revamps were my pet Projects: All new mobs, new Items, new Raid progressions, etc.
These were tested by GM/BETA/DEV groups on DEV server prior to being released.
However, testing with 2 groups doesnt compare to a Live play environment. After extensive testing, we deemed them ready for release.
Ultimately, I want to Project to succeed. I hope that the Community can move past this hiccup, and see this to completion. It seems much of my Content has been very polarizing, and I hope you won't hold the rest of the Staff to blame for this.