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Floss

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Posts posted by Floss

  1. i dunno where the calculations come from with 10-15 lvls higher u would like almost do no dmg....i remember in live rdbase or any other cl66 like the ones in TE newbee sector the luna patrols or something like that with my maxed TE i didnt have any dmg reduce on them while they were 16cls higher...and if its just the rdbase its not that hard to take it down...with my PW using 3x chemical 3x plasma +basilisk and bully eye for chem and plasma debuff the base just alone took me like tops 10sec solo.and its funny that this base does dmg in live it didnt...u got only get owned by the hellbores or rds around there.

    This isn't live, go shoot something and you'll see :)

  2. I went and shot at this with LVL 8 ML's last night at CL45. I would estimate that at CL45, my shots that did more than zero damage was around 10-15% max, forget about crits. After 10 minutes I had whittled about 100k off of it and then left (waste of time). I used something like 8 stacks of ammo to do this. Note a zero is NOT a missed shot, but a shot that does zero damage on hit due to coding of combat mechanics.

    It is operating exactly as it was in ST3.

    If you killed it 2 weeks ago with LVL 5 missiles, then you either have LVL 5 god missiles or someone ninja changed the combat level and HP of the base back and forth in the last 2 weeks.

    The OP is not plausible (it didn't happen as described) based on my experience with game mechanics at all given the constraints on the ability to do damage to something that exceeds your combat level by a wide margin (lvl 5 ML would be roughly CL 30 vs a CL 66 mob) unless an exploit/bug was in place at the time that allowed you to take it down. You just can't do reliable damage (see more than zero) to a CL 66 mob until you are at or very close to CL 50. I shot at Deshash the Plague(CL56) when I was CL44, and still threw up a pile of zeroes. My CL 35ish PW cannot realiably hit a CL 50 mob (again, zeroes).

    If there is something in game that allows someone to hit a mob 36 CL's over their head, this would probably fall into "game breaking exploit" category.

    This testing just reinforced the math above that says you would have had to land 19 stacks of 100% accuracy and 100% crit ammo to kill it. You didn't kill it with LVL 5 missiles.

    So as any TE would, I kited it until it went POP.

    Hellbore for Shaddex :)

    No.

    • Upvote 2
  3. Well said, Endorsed by me :)

    My logic is failing to compute the purpose of the bug threads if we don't need bugs to be reported :P No stress here, just looking at it from a PM point of view and strugling to see how this makes sense from an information management and support system implementation standpoint. Volunteer doesn't have to mean inefficient, and if time is the constraint, efficiency is important.

    (Let's the horse die peacefully, it has been beaten enough, goes back to trade runs).

    Thanks Slayer for the feedback.

  4. >It's clearly been said this would have no impact on the legality of the project.

    Who said this? EA?

    >You could probably have this just work like a mod pack. If you're ever played any sort of PC FPS, there are

    >ways to install things client side that reskin the graphics, but only are your side.

    Did you read EULA and licence agrement for at least one game?

    >I don't understand how nice graphics and getting rid of the jaggies would make the game unplayable.

    Hard to explain but yes it can. I like original not unnaturaly enhanced copy. I prefer playability and fun

    factor over #of polygons and so.

    All, I trying to say is EA CAN shut this down if they WANT. Way to modifying is irelevant.

    Hope all is cler now.

    You need to go back and read the whole thread.

  5. Well, maybe because this is game is diferrent...

    There is a lot of MMORPG games with 'awesome graphic' but unplayable.

    When EA force down emulator because unaproved Client modification, it will be too late...

    It's clearly been said this would have no impact on the legality of the project.

    You could probably have this just work like a mod pack. If you're ever played any sort of PC FPS, there are ways to install things client side that reskin the graphics, but only are your side.

    I don't understand how nice graphics and getting rid of the jaggies would make the game unplayable.

    • Upvote 1
  6. I feel like we are having a circular conversation here :P

    Me: "Would like to know known issues for reporting purposes/efficiency."

    Dev: "Mantis tracks issues."

    Me: "Mantis doesn't look complete."

    Dev: "We don't record all known issues."

    back to...

    Me: "Would like to know known issues for reporting purposes/efficiency."

    If something is already known, posting a new bug thread = clutter = less efficient system?

  7. Mantis was hit at the same time as the forums.

    That is a fresh database, thats why its nearly empty.

    Bugs are only logged in Mantis as and when the Beta Testers have confirmed them.

    Not everything posted in the bug sections is worthy of a mantis report too.

    (Playing devil's advocate)

    15 bugs in 1.5 months isn't really... a lot. I could probably think of 15 that I can personally confirm and recreate.

    Either we need more beta testers or more active beta testers. Logging them at least puts them on the radar to acknowledge the existence of the bug, and if they are deemed to be inconsequential, mark as closed, and move on.

    A few I can think of quickly that are game breaking and not on that list - these are far from minor.

    1) CTD on gating

    2) Cloak not working properly (jenpies are broken)

    3) Combat trance broken for some players

    4) Mobs that don't shoot back period even if being damaged (exploitable)

    5) Player hull/shields not displaying correctly in a group (i.e. I have 100/10000 hull and no shields, but my TT sees me as full)

  8. http://mantis.net-7.org

    I beleive anyone can get a reader account to look at existing bugs

    Thanks, setup an account on Mantis, but there are only about 14 bugs on there? I understand this is volunteer, but that is a far cry from the amount of issues posted under the bug section of the forum.

    Need more beta testers? I'd be happy to contribute and don't want to appear as an ungreatful whiner ;) I'm not a coder at all, but can write a clear concise ticket :blink:

  9. Posting the known bug list would still cut on the chatter. I agree the player base shouldn't have write access to it, but read access could at least reduce the amount of redundant/unnecessary threads if an issue is already acknowledged as a known issue. Without that the bug forum utility/productivity is really limited.

    • Upvote 1
  10. Hi,

    If there is some way to have a compiled list of known issues/bugs, this would be extremely helpful for knowing the following:

    1) What bugs are/aren't known

    2) What bugs need player assistance to recreate

    A simple table/listing (doesn't need to be fancy) would help the comunication between player/dev to make this process more efficient. Right now it's not clear if there is value in posting a bug or if it's already known (no replies to 95% of threads).

    I have to imagine there is some sort of internal workflow in place for tracking these. Making that public would be helpful for us to provide useful feedback and not just grind trade runs all day :huh:

    Thanks.

    • Upvote 1
  11. There would be no good business reason to support a MMO with a player base of maybe a couple thousand users. That's not worth any company's time, let alone one the size of EA.

    This wasn't shut down to spite people, it would have been a business case decision. Plugging it back in 10 years later would make zero sense at all as it wouldn't even be noticed on the market (not that it was the first time either).

    If a MMO can't pull people from WoW, it's a waste of resources, and I think companies are going to clue into that at some point unless they can create a profitable game based on microtransactions. The amount of failed MMO's recently is amazing.

  12. Getting this balanced is hard. In ST3, my spillover was from combat, as my TW was Cl 50 around OL125 or so. In ST4, my TT is spilling over trade, but at a MUCH faster rate than the TW was able to achieve. I can't speak to mining as that has zero appeal to me.

    Bringing explore and combat spillover in line with trade would be nice. A warrior shoudl never be running trade jobs to cap combat xp, that's just so wrong =/

    • Upvote 1
  13. That would be really awesome. Maybe with one of those Net-7 satellites that used to do news, both visible and audible, scrolling something like:

    Here likes the hulk of Random Stealer

    Thought he was a wheeler-dealer

    Said his Guild was big and bad

    Now he's gone it's oh-so-sad

    :huh:

    Shrines similar to GO would be a nice touch, except not in GO because that sector is useless. A graveyard near F7 would be fitting.

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