Jump to content

Floss

Members
  • Posts

    271
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Everything posted by Floss

  1. You could just chat back, it really wouldn't be that complicated or challenging. It's not like the seonc/third box is a drone PC in another building, you're sitting right there in most cases.
  2. I have issues with the economic effect of macros more than the XP factor. Someone running 3 PCs 24/7 combat farming loot will amass stupid amounts of wealth leading to massive inflation, screwing anyone that doesn't macro. I don't care if someone hits lvl 150 first, but when a stack of ammo costs 100 mil, we'll have problems. Ideally, this game gets released in a state where macroing is useless, and people don't feel inclined to do it to beat the grind. Making things un-macroable (random trade runs for example) is also one way to combat it. Bind on pickup loot is a way to deter rare mob macro camping or gold farming in general, but has an inherent impact on the usefulness of crafters unforunately. Banning botting is probably the best way to keep things "fair". Multiboxing in a Live server won't be effective as you can't just form/kite everything. People shouldn't be able to multibox stuff like the Controller without getting destroyed. If you have a wormhole mule, go nuts. There are significant diminishing returns on efficiency through multiboxing as well so it's not that big of an issue.
  3. I think people get worked up when things are announced and don't happen, which is the challenge with releasing dates or what's being worke don in too much detail. Announcing p-wipes in advance would probably hurt server populations as some people would stop grinding/playing. Identifying what specifically needs to be tested might be helpful, i.e. "we're moving everyone to this sector to see if it can handle 200 people + 400 mobs." I'm not sure exactly what we are testing right now outside of the levelling system and general bugs we encounter.
  4. There is something with the way NET7 works that can cause VMWare issues if you try to use it. Apaprently this can be resolved by assigning each client to it's own NIC if you have a 2 NIC motherboard. Something gets messed up when both clients are using the same NIC, resulting in one client getting more or less frozen - able to move, not able to interact with anything, warp, etc.
  5. You are 100% right about this. I think a couple weeks are needed just to get templates/formatting established. Without that, it's just going to be a giant mess of onarginzed broken links.
  6. Thanks for that example. I made http://enb.wikia.com/ Short, easy to remember URL. Got a basic menu system setup, but as with most people on here, I also have a job and can't work on this much more than an hour or so per day. The more people making edits the better, and maybe in a couple months it ends up as complete as possible based on the current state. I'm not going for flashy/complicated, just simple, easy to use, and to the point. Also cautious about using any copyrighted images as that's a fast way to attract the wrong attention.
  7. Lost a plague's bite, 1 CL. Still have a toon, so the outcome is WIN The rollback is more than 48 hours, roughly sometime on Sunday afternoon I would guess. Looted that PB around 9pm est sunday.
  8. What would be an appropriate tool/website to create something? Wikia has an entire gaming wing, and I believe it's free. This would be a new avenue for me as I've not been involved in any sort of web page creation since a geocities page when I was 12 The earlier something like this gets rolling prior to additional content added, the better, as it just turns into maintenance vs being a huge task. Although I don't want to recreate enbdatabase, having item info is crucial as it will have to link somehow for quests/mob info/etc.
  9. No clue but half that xp debt was from undocking. Frustrating.
  10. This cat is by far the hardest kite in the game, with all of his buddies aggroing. The loot table could use some work
  11. That's the one hang up I have. I don't see a need to recreate enbdatabase, there's tonnes of good stuff there, and the data entry of manually doing that would be horrid.
  12. Enforcers are gifted with the ability to fight basically anything that they can outrun/outrange. In the current state of things, anything makes good prey, as no mobs summon/grav link/outrange/outrun/warp/menace/etc. Other things to consider: 1) You'll need ammo. Closer to a station is ideal. Buy stacks of ammo comps at a time so you don't always need to run to F7. At lower levels you can run dry in an hour or two. 2) Loot. Your hull is going to fill up with junk, compounded problem depending on ammo load. Fight close to a station. 3) Hull patching. Again, close to a station is good. Some good areas I used this go: CL 45+ - Paramis drones. They are non-agro, non-linking (link but don't attack), easy kites. Close to station as well for ammo/loot sales. CL 40+ - Grissom Space Patrols. Consistent, safe, decent loot. CL 40+ - Cooper/Fish Bowl. Anything here is easy to kite. Get your plague's bite here. CL 30+ - Niffleheim. Nags, Vindis, Einherjar. Loot your Type A's while you're here as well. CL 25+ - Ragnarok or any other Chavez. Loot your o-guns. Places to AVOID: 1) Antares - lots of crap in here, very cluttered, crappy $ loot, no place to make ammo or sell loot. 2) Aragoth Prime dragons 53-55 - these cats all link together making for messy kiting. 3) Any area of low mob concentration or scattered levels. You don't want a field of say 30-39 level mobs, a few of each, and end up warping all over the place. There's a rough sweet spot of what your level range vs the mob level for kiting. I'd ballpark around 4-8+ is about ideal depending on your setup. Much higher, you'll get a lot of 0's coming up. Much lower, the xp takes a hit. You can level combat higher than other skills due to the fact that you shouldn't get hit much at all, and your reactor is fine if you can grab a taniwha's, martyr's, steingard's etc. Generally if it's 4-8 levels higher, shoot, backup, and enjoy.
  13. Reference materials are just that, reference materials. A collection of player knowledge stored in one spot. Enbdatabase is much more helpful than spamming market everytime you need something built, and don't know the parts. "I'll eventually find it if I keep free warping around this sector" isn't what I describe as enjoyable, considering 99% of space is empty. Most if not every request for an item build leads to "check enbdatabase". Everyone plays games for different reasons, but saying reference materials ruin the game is a bit harsh. If travel was a fun, interactive activity rather than a timesink then I might agree that driving all over creation and get one shotted as a noob would be interesting If people want to get teary-eyed over false info on a wiki, that's the childish approach, or you could go through the effort of updating the page and help out by making data better. The fact that they had to recreate this game from scratch is just further reason for why reference/documentation is a good thing. At any rate, I'd prefer to not turn this into a debate about the ethics of reference materials, and would happy to get something started if it doesn't exist.
  14. I haven't been able to find a solid resource with quest data, items, mob spawn locations (specific navs), etc. Think a wiki, or an Allakhazam. Enbdatabase is a great start, Enbarsenal is also helpful. What would really be helpful is a player-editable wiki where we can dump all of our knowledge into. Some key things that would be helpful 1) Listing of quests, including class/job/level restrictions, all NPC details, loot/rewards, mob details etc. 2) Mob location by nav point. Self-explanatory. An interactive map with clickable navs that drill down to what spawns there would be cool. 3) Mob stats: level, hp, skills, weapon range, speed, drops, etc. Also include behaviour: Aggressive/Non, Linking (more relevant once AI gets finished). 4) Player skills, requirements, effects, etc. 5) Detailed item info explaining how to get certain things. Duct Tape is a good example, or the NOS device which is on the database, but no info on how to actually get it. If this already exists, and I just don't know about it, please direct me. Forums with player knowledge are moderately helpful, whereas an integrates linking wiki would be 10x better. A lot of this info exists, but it's really fragmented and on multiple sites.
  15. Heard some rumblings that hull upgrades are causing character data to be erased as of last night. Anyone able to confirm/deny? Also noted server is permanently showing "offline" and mission log is broken as well (can only view top 3), while the hidden remain active). Thnx.
  16. I don't have anything running in adminstrator mode in Win 7, just "out of the box", and it all works fine.
  17. Mind you a sophisticated macro could probably read the text, and using a series of evaluations, figure out what to do. Far more complex I would guess though I honestly have no idea as I've never attempted to make one. An audio instruction could defeat text recognition
  18. If you honestly think macros are a good idea, look at other MMO's that have had the problem: FFXI: Fishing bots, flood the economy with goods, create too much cash in the economy, undercut "legit" fishermen. Extremely popular with gold famers. WoW: Farming bots, similar problem, creates too much cash in the economy, leading to inflation, screws regular players, promotes gold farming. XP is the small issue here, and trade runs won't be the problem. Bots that camp and claim mobs 24/7, generate ridiculous wealth, cause excessive inflation will do the real damage to the game. A team of bots farming something stackable loot could be make a ridiculous amount of cash in a 24/7 system. I can't even see this being a point for debate, unless you are so lazy that you don't want to work for anything and just have it handed to you automatically. Trade runs and job terminals are boring, I won't argue that. Don't play the game if you don't have the patience to deal with it, or suggest a better system to replace it. Fixing trade run macroing could be as simple as randomly changing what good is in demand at each station every hour or so, rather than doing the same run over and over. You could also take out the goods entirely, and just make it a quest. "Go to station X to deliver this item", where station X changes all of the time, with the XP scaling based on distance. Implementing some sort of "prove you ar a human" feature would be helpful as well.
  19. This was the biggest challenge with EnB end game. Items on respawn timers of hours/days inevitably will lead to sector/boss/mob camping to lock down a specific mob. I don't think this game supports instancing, but activated spawns are a great solution assuming the activated spawn mob isn't endlessly camped (MPP for Ascendant Voltoi, RD Base, Warder, Controller, etc). The OCD was a fairly successful example as the activated components all dropped from trash mobs. Short of instancing, there is still the risk of kill stealing someone's popped mob. It's a touchy line between "excessive camping" and just trying to get some items by being aware of a mobs spawn timer. I'm not sure if something like the RD Base is on a 4 day timer, and a guild kills it 10 times in a row, if that's excessive camping, strategy, greed, whatever. Blatantly griefing someone by following them and kill stealing everything they shoot at is a bit easier to address.
  20. Someone dual boxing won't be able to monopolize much of anything important once end-game is working as intended, so that's really a non-issue. If you think it isn't fair, buy a $75 Pentium 3 system and dual box if it's that big of a deal. Cost isn't an issue for dual-boxing given the system requirements for this game. Macros are bad taste, and if you are just going to automate the game, what's the point in even playing it. The level grind in this game is a joke compared to "hardcore" MMOs, even compared to WoW, which is levelling-light.
  21. The mythical Planet Eater thought to be roaming the corners of Deneb from pre-launch beta was a ... FLUFFY WHITE SPACE FURRY? "It was huge!!!" "It's eye was as big as my ship!!!" No one ever said it looked like a white space furry. My dreams have been crushed. I wonder if that RD Nathan whatsit from Beta is also in the files (spawned in a AB as an event and ran amuck on noobs before release).
×
×
  • Create New...