Jump to content

kokushibyou

Donators
  • Posts

    13
  • Joined

  • Last visited

  • Donations

    50.00 USD 

About kokushibyou

  • Birthday 02/26/1982

Live ENB Information

  • Guild
    The guild was called No Guild. Serio.
  • Server
    Andromeda
  • Race
    Jenquai
  • Profession
    Explorer

Profile Information

  • Gender
    Female
  • Location
    WA

Recent Profile Visitors

5796 profile views

kokushibyou's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I had a dream the world ended last night. It was pretty cool. Nothing like 2012.
  2. Yes, the lag discussion comes up nightly in game, I don't know how many people are staying stationary, but it sounds like the further you are from the server internet hop-wise, the worse the experience becomes. As mentioned, I think at this point people are just not around for this/these hours because they expect it, or those of us who are just know to expect it, and as mentioned above, we work around it the best we can because we are creative people.   Unfortunately this means its not as reported as it should be - but its definitely a very widespread problem impacting a lot of people. For me, the lag hour is my peak hour of playing, so I've seen it pretty much every night since I started playing again in Jan. (I am one of the very lucky ones that can actually survive it without a crash, but gating can definitely get painful, nay sometimes impossible to recover from if a large burst of packet loss happens right as you gate - you basically black hole yourself because the server has no idea the client said 'i'm gating' and the client waits for a response to the gate request that will never show up).    In any case:   Kyp, has the new proxy been made public for beta testing yet? If so can we link that to people having significant problems? I'm hopeful Tienbau's changes will help with this a bit, since it (I believe) will help deal with stuff like packet loss a bit better. I just haven't come across the link in the forums yet, I could be blind. But yes the problem is quite wide spread and I'd love to know when this might be available.    Thanks!
  3. I set up multiple IPs on my machine (binding additional IPs to my NIC) , using a single IP per client (picked in the dropdown in the n-7 launcher), all on the same box, along with 'lock port', and things have been pretty solid for me. When using multiple IPs I find if you use the extra, new IPs you added, and not your original IP, it seems to work best. As already stated however, this may or may not work with everyone's setup, and of course none of this is supported, but it seems to be doing the trick for me.   Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : IP Address. . . . . . . . . . . . : 10.1.10.18 Subnet Mask . . . . . . . . . . . : 255.255.255.0 IP Address. . . . . . . . . . . . : 10.1.10.19 Subnet Mask . . . . . . . . . . . : 255.255.255.0 IP Address. . . . . . . . . . . . : 10.1.10.20 Subnet Mask . . . . . . . . . . . : 255.255.255.0 IP Address. . . . . . . . . . . . : 10.1.10.21 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 10.1.10.1
  4. Also please feel free to forward any and all of this data on to the hosting provider. Its very clearly the last hop and it should be apparent in this data.
  5. Here's the story. All times are 2013-02-21 PST:   20:37 - logged in, started traceroutes and captures  20:57 - Captured packet stats for traceroute, 0 loss in 1327 packets 21:06 - 2% packet loss in 9 minutes .. (see below) 21:57 - event appears over 22:21 - 22:43 0% packet loss  The problem isn't the packets being lost, its the large chunks in which they were being lost. Usually packet loss is seen at a constant rate during a traceroute on a congested pipe for various reasons - ICMP responses are the lowest priority for a router/device to respond to, and if they are too busy they will ignore your ping request. This lack of response is usually either a 100% loss rate (icmp filters) or the router is busy and starts ignoring your pings - but this is usually at a very consistent rate, every 5 to 10 packets you'd lose a couple or so. If you are actually dropping packets and it isn't the router ignoring them. its correctable by the application with TCP and its retransmit powers, or in the UDP case the protocol is written to allow for lossy packets and still function normal (I know Tienbau mentioned tonight a rework of the client which should improve the UDP functionality, and thats awesome, since packet loss will happen occasionally, and lossy connections could explain the gate to logins, long lasting tractor beams, funky warps etc.).   However: when running my tests tonight, I'm seeing very large chunks of packets lost at a time instead of slow losses over time (think garden hose: the hose gets kinked and everything stops rather than just the leak you see at the faucet when its not screwed on properly). I can see my request being sent out in the UDP stream, and the server taking a good amount of time to respond if it received my request at all during these chunks of loss. During these periods, all ICMP requests to the last hop stall out, indicating either super over saturated link or CPU spike on that networking device so severe it can't respond (of course I'm speculating here from my experiences, you get the idea).   As you can see in the traceroutes I'm only 12 hops away on a very solid and stable connection (I feel no server communication issues 99% of the time which I find fantastic. Gate to login only happens for me once in a blue moon, for example).   TCPDump of the traffic between my machine and the server is attached (excluding ICMP traffic used to generate the attached traceroutes).    The last few IPs in the traceroute in the oneandone network block are   9 - 74.208.6.106 10 - 74.208.1.117 11 - 74.208.1.176 12 - 74.208.192.215 (of course)    One other interesting note - I see a chunk of interesting packets between 21:32:33 and 21:37:50 that are all from my machine out, using the FF protocol (Protocols in frame: eth:ip:udp:ff). It reads like its pinging home, but this is one part of the stack I'm not familiar with (yet).    I run in packet optimization and locked port mode in the normal net7 proxy launcher. Please let me know if you need any more information or my specific IP address if the provider so feels inclined to run return path traceroutes during the events.     Thanks,     - Censored
  6. I fix this issue by resizing the start bar to nothing (click and drag the edge up, so you end up with a thin line of a start bar, then release), then dragging it back to normal size - this causes the game window to pop down a bit, past the start bar, so you can get to the game and drag it around to where you desire. Its kind of hard to explain so let me know if you need more detail.
  7. I found a bunch of screenshots from live - my toons were members of 'No Guild'. I haven't really decided which name I like better, but they are both good.
  8. Notes so far: - don't alt tab while logging in or gating/docking, client will black screen or not respond (you may have already experienced this) - some alts seem to be randomly appearing in the station where the main account is docked.
  9. is totally playing, why are you reading this!?! you should be doing a trade run!

  10. People visit forums to find out status of game Notice they still haven't donated yet, feel slightly guilty Donate some cash because A. donating will make things run better and b. will make the server come back up faster!! I also haven't visited the forums in a few days, so game being down increases the traffic overall. It also helps today is a payday for many people.
  11. If it was weather related, you most likely would not be able to read the forums, either I am also an addict and will now go fill the time with busy work!
  12. I'd like a dev to contact me about this issue - I don't have any issues running 2k and have an idea as to what this issue is being caused by, but would to prefer to pm about it. We were having a very very similar issue at my office and I was able to solve it, so Id like to provide my suggestions. Love the game and want to give back to make sure its around a long long time.
  13. I'm actually running in to the same sort of certificate error on my Mac (Snow Leopard with wine devel version via macports) and am digging into it now. Just wanted to say if and when I do figure it out (pretty sure I know what it is), I'll let you know. I plan on writing up instructions, since there are a few adjustments needed for the Mac.
×
×
  • Create New...