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Posts posted by karu
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If the ingame account was linked to forum account which password was shared, then ingame account password is not required to move a character. Its also possible to request new ingame account password to said forum account email.
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Extra classes should be available ingame character creation screen. Just use left/right navigation to move between classes instead the class selection buttons.
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reroll? they seem to be low level. There is no way to 'unlock' the transfered char from no-move state (I'd have to delete the log entry and I will not do that)
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first time running VPS on the internet?
Welcome!
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On 5/17/2019 at 1:19 PM, KrazeyKami said:
On the NET-7.ORG site, I can no longer see Ship Info for one of my toons, KrazeyKamiJD.
Fixed.
Thanks,
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8 minutes ago, Zackman said:
He did, no dice.
I am ingame, was reloading guilds already, also no dice.
I wonder if the ini file /client is limited somehow, since we got 208 decals active.
Apparently my understanding of guild decals was a bit off. /setdecal does not activate decal for all guild ships, but individual ship?
Also looked up /setdecal server code. It does not check decal_file, but guild_logo field (which for nexus was 0). I thought guild_logo was a on/off bool value.
Checked decal admin script on web and it should of set that field to 208 as it did for decal_textures.ini (I updated the db manually)
I'm still checking how it guild_logo got reset to 0 (decal admin log shows it was set correctly).
It should work now Thundirr
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24 minutes ago, Zackman said:
Ar you ingame currently?
I can log in too and check servers console for errors....
Thundirr must run /setdecal to activate decal for guild.
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2 hours ago, Thundirr said:
Do you want me to try to upload the decal in a different file format or something?
Stop uploading same image over and over again. It does not help
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5 hours ago, Zackman said:
Server code hasn't changed here.
Decal pushed?
Client updated?
Decal bogus?
DB should be fine (web code has not changed either), //rguilds and //rdecals both executed ingame aswell (one of those is needed I believe)
Actual decal file does not matter currently. /setdecal command is the issue
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7 hours ago, Thundirr said:
'You need to submit a decal to the devs to get added to the game.'
Time to submit bug against server as I think I've done everything I can
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27 minutes ago, Thundirr said:
However I am still unable to /setdecal in game 'you need to submit a decal to the devs to get added to the game'
See what game tells you now.
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3 hours ago, Thundirr said:
This is what it shows currently. This morning i uploaded the .png decal again, and it showed pending approval. Now its showing this.
Right, bad UI... what does that screen show you now?
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If web shows that guild decal is present and set decal command does not work, then file bug report against server.
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Thanks, I removed the mention of submitting ticket and suggest using forum instead.
The error seems to be from precheck to see if any db table contains new avatar info (they should not).
I updated the error message and it should give more meaningful error (and actually log that for me to see)
You could create new char into that slot ingame and see if deleting temp ingame char clears the tables. You could also try different slot.
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10 hours ago, Beerrun said:
I get "server failed to respond to login attempt" when I try and start via net-7 proxy. I reset updates in admin mode and did all the steps others have done and still have the same issue.
Wrong internal IP selected on launcher or incoming UDP connection is blocked by firewall / router.
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2 hours ago, Kyp said:
I see that it is not working as you described. We'll have to debug. I would assume something's been added to the sector that is causing an issue with it being read in.
sector object "Kastör" gives malformed UTF-8 encoding error. 'net7' tables are in latin1. Not sure if game uses latin1 directly or it uses wide strings (in which case converting db to utf8 would be best solution)
for now fixed in php
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@Antflyer net7patcher (source and binary) is available from https://forum.enb-emulator.com/index.php?/topic/66-linuxmaybe-macwine-install-guide/&do=findComment&comment=91540
net7proxy.exe is available from Net-7 folder that patcher is keeping up-to-date.
(I removed the .exe files from your post)
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On 12/4/2018 at 11:44 AM, vyking99 said:
If it were fixable in my proxy settings, how would one go about doing that?
Control Panel / Internet Options / Proxy -> None
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This error means, that your connection to game https login is proxied and game server sees https(login) from different IP as normal game (tcp/udp) connection.
Game uses standard windows proxy settings. It may be fixable in your computer proxy settings, or it may also mean that your ISP being funny and using NAT/proxy/loadbalancing/whatever (ipv6 only address and isp does nat per connection)
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6 hours ago, Jarmuk said:
I am wondering if it would be possible to search for, or at least display, the "item category". For instance, "Sparta Prefabricated Slugs" is of category "Shell Casing" and "Focus 450 Fission Core" is of category "Power Core".
added
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Quick chekc shows you being active in 2015/06 for a month. Wipe was 2012 (all chars got their progress wiped, but chars itself remained as 0 level)
Probably case of bad memory.
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You need to run game and e&bconfig config both as admin or as user. Sounds like you run on in admin and other as user.
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If you have game account linked on portal, then you can reset game account password by requesting new one to email
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You can easily relink game account on portal.
in Technical Support
Posted
You only need ingame account info to transfer ingame account to different forum account. There is no email validation, there is no forum password validation.
All the proper logs on portal are there. There is a slight problem tho. Logs show that Von got hold of the ingame account in 5'th (account linking).
It was therefore not possible for you to change ingame password from portal. I believe there is ingame command to change currently logged account password tho.
Please don't share passwords. Just don't.