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sirmorte

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Everything posted by sirmorte

  1. MJALowe did a very nice write up on the classes. However, I have a different perspective. Actually, my recommendation is to start out with a Terran Trader. Why? Traders can make almost anything except reactors. Thus, I would level them primarily for building to the top level 9 of each building item and then stop. This way, if you play another class, you have a class that can build almost anything for you and can use items for obtaining schematics. The Trader should be on a separate account than all your other classes. This way you can readily trade with them. My favorite class for soloing is the Sentinel for many reasons. Although it is true that you will need to carry ammo since Sentinels use projectile weapons, Sentinels are very self sufficient. They can fight very well and can eventually get unlimited money and items by mining.Mining also gives unlimited exploration experience and trade experience too and can be useful in making components for your trader. I honestly think that they are the best soloing class. I should note that although the PS isn't as good a miner as the JS due to more limited reactors and devices, a sentinel can mine in areas that others fear to tread. Most good mining spots have guardians. Sentinels can take on almost anyone at or even slight above their level with no problem due to their menace and critical damage skill. They are the wolverines of the ores fields in that they are VERY vicious. Finally, Sentinels are the only class that gets an important skill: Call forward. Although very hard to come by, this skill allows a sentinel to change their own or other people's skill point allocations. This becomes very important at upper levels when folks realize that they could have used their skills more efficiently. A good alternative to the Sentinel is the Progen Privateer,which is the Progen version of a trader. They get big hulls, extra experience and money on trading and arguably can be the second best fighter in the game with 5 weapon slots and recharge shields, menace and even critical strike. In addition, they have a number of good building skills including weapons.It is a very easy, self sufficient class to play. I always believed that if I had three privateers, I can take on any mob. Maybe we should call ourselves the "Three Privateers." JD are good but can be a bit tricky to play. Sentinels and Priviteers don't involve any finesse. They just shoot till the mob is dead or fear the mob and reverse kite. All progens are "get in your face and take the hit" types. SirmortePS MorteTT Mystical Knights Guild
  2. I have been mining hundreds of Lev 5-9 hulks. I have NEVER, EVER gotten a manufacturable item. I have only gotten Prototypes and some other useless items such as wreckage. This not only is strange but doesn't make sense from a role playing perspective either. Can you add more manufacturable items to hulks?
  3. Maybe the answer is to add repeatable missions to NPCs that will give at least the same experience or better. This has two advantages: 1. It shouldn't affect lag 2. There would be no wait in getting the missions 3. Developers can provide plots with some of these missions. I love plots. Thus, they can have "find the traitor mission" that requires inteveiwing several NPCs. They can Require short deliveries similar to what occurs on High earth that provides both explore and trade experience.
  4. I had the same problem last night on a computer that rarely has problems with EnB. I get throught he log in screen and get throught he charcter screen. However once I get to the map screen that shows all the sectors before I actually enter the game, the game gets stuck.
  5. I just put another point into my Repulsor beam,which would be my sixth point. Frankly, I have not noticed more damage than with five points. I will keep testing. I do get a few spikes that give more than 60% damage reflection,but they are few in number.
  6. Repulsor field is fabulous , at least at level 5 and above. However, I think it is misnamed. I did test it out, and here is what I found: Just for clarification, it won't repulse any damage. You take the full normal damage What is does,however, at least at level 5, is to reflect 60% of the damage that you incur back at the mob! It is like having an extra 60% of the mobs guns working for your! It is a fabulous skill. It is certianly worth maxing out as soon as possible.
  7. I agree with what was said above except for the reflection field/ repulsion field. I have this on my PS. IT is FABULOUS. Although it doesn't reduce any damage taken, it does give the mob 60% of the damage that I incur back to the mob! It is like having additional weapons of en extra 60% at legvel 5. I haven't tested it on upper levels of the skill yet. GEt it. Love it. It is fabulous particularly if you are being attacked by more than one mob.
  8. Havokx, I hsve the same problems with both Win 7 and Vista even though I have compatibility set to Windows XP service pack 2 as they suggested. I have found that I usually can log on after several tries. I think the client is a bit messed up;hopefully, they will fix it in the future.
  9. I am finding that sometimes when I now go to a station, I get almost a black, black, screen below the chat line. I can see the chats, and group options and even see the options on the lower left of the screen but nothing else. Surprisingly, this is happening on two diffent computers, which is very odd. I have also noticed some longer load times for getting into the game. Any help would be apppreciated. PS. I did a forced update and also ran EBconfig.exe on both computers. I am also running in windows service pack 2 compatability. I wasn't having this problem till now.
  10. Yes that is right. We also get no exp for trading low leve items, Even higher level don't give a lot of exp. Maybe this should be adjusted, otherwise all we will do is mindless missions.
  11. As a trader, I am constantly asked to make ammo for players. Sadly, player ammo , L2, which is most of what is requested gives me zero trade experience. Miners get experience for mining any ore. Traders should get experience making anything, even l2 ammo. I think this should be changed so that we will always get some trade experience.
  12. Kyp, then why not the same missions? Frankly, who cares how many people drop off trash or satelite to the same planet? Thus, they would be repeatable missions on job terminals and available to everyone.
  13. Any way we can get hulks added to the ore list
  14. With all this lag discussion, I am curious about the server specs. What is the speed of the server and what type and amount of RAM do you have? Also,what is the speed of your internet connection. I am getting 35 MB down and up on my service here with Verizon. Finally, what type of graphics card are you using?
  15. I was wondering if putting points into the repulsor beam was worth it. Did anyone do some testing as to damage reflected at any level of the skill? I will start it off. i have found that with 5 points into the skill, I am giving back to the mob 60% of any damage that I take. I have tested this on lower level mobs ( 2 CL levels less). I will try this on upper levels and see what I get. I would bet it would be similar. If we can get these types of reflected damages, this should be an essential skill. Update: This 60% reflected damage also applies to mobs whose CL level was about 5 levels higher than me. This is one bad-ass skill that should be maxed at every opportunity.
  16. Mystical knights does tour for you to gain at least 10=14 levels. They have lot of builders for you to have great player made stuff and events. More importantly, however, is that fact that they are made up of mature people who have families, jobs etc. If you want a great guild,with friendlyh mature folks, Mystical Knights is for you. While ingame, just ask in the new player chat for someone from Mystical knights in order to recruit you.
  17. I constantly see players posting that they want some specific item. However, if players who can provide these items aren't online in the game, they won't see it. I was thinking of either an addon or stickied thread where players can post their in=game names and items that they want to buy. It would be great if we can have something like this in the game,but at least having a a thread here on the web site would be beneficial.
  18. Hey World of Warcraft is the most successful MMORPG ever! Borrowing some ideas from them may not be such a bad idea.
  19. Kyp, for people who have strong computer skills, which I don't, Where exactly do they write you for being able to participate in the development? IN fact, maybe there should be a sticky post that details how talented people can contact you for development opportunities. I would bet that there are some amazing players among the player based that would love to help out. You should have a place for them to go in order to learn how to apply to be a helper and see what specific jobs you are looking for as well.
  20. I was thinking that you guys always need money, right? I know that you can't require payments for playing and don't want to do it even if you could. However, what about the idea of suggesting to new players that a donation of at least $25 would be the polite thing to do. This way, you probably would get more money, and it is presented in a very non- threatening and non- required way. However, you will get your point stated.
  21. Sadly, there are far too few jobs on mission terminals. Many times I will go to a terminal to find no or few jobs. When you consider that our test popuation isn't that big, this will become a big problem in the works. Trust me, no one likes to stand by a mission terminal and wait for jobs to repopulate. I strongly suggest that you substantially increase the jobs available at the terminal. If this isn't doable, how about adding a number of high experience jobs for repeatable missions,which I would like even better. Most mission esperience, other than the High Earth supply and combat missions, have pathetic rewards for the time and work involved. Everyone is doing Fenrus=Sumerled runs or some job terminals. Few players are doing missions, especially if they find these to be not worth the work. If we add a lot more repeatable mission NPCs, this would open up more possibilities. Again, you have to give a sizeable reward in exp or items for players to take these. Even better: have missions geared to a set plot line. This would make it more interesting to do;however, the rewards have to be worth the work or everyone will still do the tedious trade runs and terminal jobs.
  22. I would love to change my passwords to the games and net 7. Sadly, there is no account management that I can see, unless I missed it. It would be great if there were a button for us to change passwords for both Net 7 logins and the game itself.
  23. I have always been launching on the ne7 short cut on my desk top,which I believe is the launchnet7. exe. Also, I am finding that using a different computer gives me the same "I'm sorry, unable to validate your log in inforation." Can you try using my user name and password that I sent you Kyp and C Del on your computer. I can't assess the game. Maybe I need to totally delete all files and start again, as much as I don't want to do that. To have this problem on two different computers is very odd. There must be something on the server side that is causing this problem. Good news: the passcodes that you sent me worked.However, why my old password won't work on both my computers is a quandary. Something happened due to the last server downtime. I believe it was a server issue.
  24. I always run the program as administrator by right clicking the Net7 proxy and choose "run as administrator". I am clicking on the net7 shortcut. Is this wrong?
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