Jump to content

Terrell

Beta Tester [BT]
  • Posts

    2870
  • Joined

  • Last visited

  • Donations

    80.00 USD 

Posts posted by Terrell

  1. If you're starting from scratch don't worry about PLs until you've reached L150 & put your key skills to appropriate levels.

     

    Important Skills:

    Prospect: max

    Shields: max

    Reactor: max

    Beams: max

    Jumpstart: max

    Devices L8 or L9

    Cloak: At least L5; preferably L7

    Engines: At least L6; max later

    Navigate: At least L5; ideally max

    Scan: At least L5 (Group See Cloak) preferably L7 (Group sees everything you do)

    Shield Leech L5 (Group Leech)

    Environment Shield L3 or better.

    Fold Space L3 (Teleport Enemy)

    Wormhole at least L4 (Valkyrie Twins) should just max it.

    Extended WH max

     

    Some key equipment growing up:

    Kraken/Unicorn reactors for travel

    Gallina, Draco, Cygnus reactors everything else

    Ocelot/Lion/Jaguar beam lines.

    Coma: Blinds enemies, use in solo play

    Engines: get 2 sets, one for travel, the other for everything else.  Solar Sails good growing up, and at L8.  Halley if you don't have Solar Sails

    Chimaera: debuff plasma.  (use Ocelot/Lion/Jaguar beams)

    Use Terran shields Tada-O series X, Y, Z L2-L7.  Get Veiled Oyoroi at L8 for general purpose use.

    Lazarus (warp engage/cooldown time shortened)

    RoadRunner+  Travel device increase warp speed.

    Sextans line of devices Scan range (activate)

    Antila line of devices (shield to reactor transfer; self)

    "animal skin/hide" (Terran manufacture)  Various resistances (activated)

    Harpy line of devices (tractor beam speed)

    There's a line of mining devices that are necessary but I can't think of it's name.

     

    There are others.  Look for buffs to stealth, scan, mining.

    • Upvote 1
  2. Projectiles are a trade-off for a Jenquai.  You're trading base weapon damage, not having to carry ammo, and benefit from combat cloak, for greater range (with the right equipment) and no damage penalties if you use beyond 50% range.  They're best used when flying in formation with other characters with longer range weapons.   At max range Beam damage is halved.  If you're just going mining use beams, cloak, and equip for stealth.

     

    IIRC you can get around 7K range with Ninja's Shuriken PLs (Sold at Jove's Fury) and a Heart of the Dark One reactor (drops in Fishbowl; no trade).  This assumes that their locations haven't changed.  Get a builder to rebuild them to 200% for you.  I've used them, in the original game, and Fold Space L3 (Teleport Enemy) compliments them.  If it hasn't changed, Fold Space L3, will teleport enemies away from you; and unless they resist, they'll appear in front of your ship.  The Ninja's Shuriken is a funny looking weapon on your ship.  It's huge & pink.  I used 2 of them, and a different PL for the center weapon.  Unfortunately I cannot remember what the 3rd PL was.

     

    Fold Space L3 & the Heart of the Dark One reactor are a must if you want to use PLs and they'll be a specialty situational weapon.  Most of the time you'll be using beams.

  3. On 7/31/2019 at 4:42 PM, Moulinneuf said:

     

    Net-7 Sol seem to be a hidden faction as it's not listed by default on the Faction map

     

    at 

     

    https://www.net-7.org/?#faction_chart

     

    But it appears that shooting net-7 mobs in enough numbers lock you out of the

    Net-7 Sol station.

     

    Solution to gain it back ?

     

     

     

     

     

    Check the job terminals.  As far as I know Net-7 SOL doesn't have any enemies that you can faction farm.

  4. Yes there is.  Unfortunately I can't remember the exact number.  There was a time, I think it was in Beta, where JEs with high Navigate and enough Warp Reduction cost buff could warp for negative reactor energy use.  It was possible to use your warp engines to charge your reactor by doing this, it was fixed a while back.

  5. For combat you want any device that improves your reactor cap, and recharge.  Coma is a good device for any Jenquai playing solo, it reduces enemy scanner range.  If you want to fight with energy beams, get a Manticore device, if you're using Plasma beams get a Chimaera.  Use plasma unless the enemy either weak to energy or resistant/immune to plasma.  JT is the only Jenquai that can debuff both energy & plasma.

     

    As with any Jenquai get to EL25 as soon as you can for Combat Cloak.  You'll use it plenty.  Shoot your enemies from behind.  It's been a while since I last played, but unless it's changed, beams & projectile weapons cannot shoot backwards.   Cloak when you're not shooting.  Put 3 points into Fold Space.  Teleport enemy gives you some crowd control ability, it's cheap & casts quickly.  If successful it will teleport your enemy away from you but it's not 100% and can be resisted.  Don't try to tank using shield recharge, play stealthily instead, avoiding damage is a better option than shield recharge when playing solo.

  6. If you decide to add a JE, or any other Jenquai, put 3 or 4 points into the Fold Space skill.  You can use Teleport Enemy (Level 3 skill) to teleport enemies away from you if necessary.  It's not perfect, as enemies can resist teleportation, but it's a nice thing to have.  It also casts pretty quickly and has a relatively low reactor cost.

  7. From time to time, as the devs see fit, they can likely move the fields in any given sector.  Ideally it would not be announced when they do so.  I don't think there should be an "easy mode" to find orefields, that defeats the point of putting them off the beaten path.

  8. Well I did everything and made a TC and a PP and a JT but when I launch Net-7 to play no new characters show up and I have an empty slot...Do I suppose to add the space and -noclassrestrictions to the Launch N7 target line? Or?

     

     

    You have to make them in the Character & Starship Creator.  At the bottom there are arrows to click on to move between classes, you have to use those as no new buttons appear.  When you make a character in the Character & Starship Creator it will not overwrite characters you've made by the game, so make sure you design them in a slot that's not being used.  If you've already used all the slots in your game account, make a second account.  You're allowed, last time I looked, to have up to 9 accounts for a single e-mail registration.

     

    The -noclassrestriction line only needs to be added to the Starship & Character Creator.  When you create a character for the first time in the Creator, it is placed in the rightmost slot, but the same applies to when you create your first character via the game.  The slot you make the character in, in the creator, is the slot they will appear when you log into the game, unless it's already covered by an existing character.  (You do, as far as I know, have to use the same PC for the initial creation, and the characters being put on the server for the first time, afterwards you can access the character from any PC that you can play the game on.)

  9. The number of cargo slots a paticular class has can be changed.  IIRC the Terran Scout had 35 slots and had it raised to 37.  Also the amount of device vs weapon slots can be changed as well, should the devs determine that there's a very good reason to do so.  The Scout was to originally have 3 weapons & 6 devices, rather than the 4-5 set it has now.  Max levels of the "Techs" can also be changed should the developers deem it necessary.  On the JT it's been Device 9, Engine 8, (current & parts of ST3) and has also been Device 8, Engine 9 (most of ST4/Alpha/Beta) at varying times.

  10. When you get a character with the build reactor skill (JE, JT, PT) to OL100 and get your Red Dragon faction to +2000 or better, head over to Nifleheim Cloud and find the professor near the gate.  It's been a long time since I did the mission, so it may have changed.  If it's the same you will need to be able to fight Nagifars, then Vindis, and ultimately an Energy Revenant in Paramis.  I think I remembered that last mob's name correctly.  Bring friends to help you with these fights. You'll need the RD faction for the battle in Paramis, also you need to bring either a JE with L3 or higher Environment shield or a Terran Scout with L5 Null Factor field as the fight occurs in a gravity shear.  Without those skills to protect you the shear will eat your hull slowly.

     

    You can get the prints without having the requisite reactor build skill, last I checked, but you will need to raise the skill to actually build the reactors.

  11. Could be that there's different levels of dislike of the V'rix by the Sharim & Sha'ha'dem than there is from the RD.  If I recall correctly if you killed a factioned mob, you lost the most with that specific faction, a lesser amount with it's friends, and gained a small amount with at least some of it's enemies.  Those amounts weren't always the same.   Say you're killing a low level mob you might get -6 with it's faction -2 with one of it's friends -1 with another friend, while it's enemies you might get +2 with one but +1 with another.  I can't remember if those scaled with level in the original game.

  12. Yeah, Once he gets to where he can land at Jove's Fury (which is Sha'ha'dem faction last I looked), he can turn in spacesuits to Master Sevti (assuming it hasn't changed) to get him the rest of the way there.

     

    On the Mordana, I was thinking aloud of the possiblities that there may be desirable missions given by them at some point in the future, with faction requirements.  Last I looked in the maps (game resources) there was a system that probably belonged to the Mordana.  Don't know when that will come online or what will be in there, best to be prepared.

  13. Yeah, killing V'rix raises most human factions, but it lowers Mordana faction.  I don't know if Mordana faction will be important later, as the galaxy expands.  Might be a good idea to not let any faction get too far into the hated, it may come back to bite you in unpleasant and unpredictable ways later.

  14. You may have to get something lower than your job level.  You'll get +40 faction regardless of the level of the job, and last I looked it's Free For All at all working job terminals.  You don't have to go to a Jenquai base to get JT jobs.  The only thing I wonder is if faction affects whether or not jobs will appear at any given terminal for the faction you want to raise.  If you can, try satellite deploy or combat jobs, then you don't have to dock at more than one base.  Also your PE can do Field Clear jobs.  The faction increase is the same, as far as I know.

  15. There are also Field Clear jobs at the job terminals for all 3 explorers.  They give the bonuses you'd get for clearing a field, and if they haven't changed since I last checked, they also give you an Alacrity bonus when clearing the field.  Either way, strip mine for the most XP.  Fields that have gone untouched for longer periods also give more XP for clearing the field (fields not job spawned).

  16. For quite some time now.  We've been in Live status going on 4 years.  Storyline is going more slowly, but in my opinion that's a good thing.  There are new systems, sectors that weren't in the original game, same for new equipment.  The Terran Scout, Jenquai Seeker, and Progen Privateer that weren't in the original game are here.  Instructions for playing one of the missing classes can be found here.

  17. I think there's more to it than that.  I think an administrator or moderator could privately give more information to the OP.  OP, check your inbox and see, as they may have already done so.  Top right of the forum page, looks like an open envelope.

×
×
  • Create New...