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Johnsilver2

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Everything posted by Johnsilver2

  1. Just a crasy idea perhaps,  but still.    How about adding a mob that spawns like every 15-20 minutes that starts with really low stats and low beam damage output. Equel to like a haywire drone lvl 1.  Apearing completely harmless and mostly just anoying as you clear the fields. But unless you kill it within 45 secons he will trigger his .. ..  ..  ( wait for it ) .. .. ..   MEGA OVER THE TOP SUPER ENHANCED VRIX MODIFIED HELLBORE LAUNCHER !!!   And this little haywire will kill anyone in 2 shoots this way.  (Even a shield charged PW with max HDC) In simple terms..  kill it.. or it kills you. Can't be ignored but super easy to deal with for non macro players.   Johnsilver
  2. Hello. Iv'e pretty much finished the agrippa quest lines right about now. I can make the omega lvl 9 shield, reactor, Flechette and will finish the device line shortly. I build all 3 ammo types on PW and the chem on PP.   What bother me a lot with agrippa is that it stop the regular gamplay flow of the Progens. A quest line shoulden't hinder you from progress like the HU 135 currently does.  I don't like that the tokens are awarded as part of levling progress at all tbh. The hole agrippa research line could have been fantastic fun as extra (Optional) content but instead makes Progens go shiver in fear over when and how they are alowed to, or must do or not do there HU and start Agrippa. That sounds confusing is nothing compared to the actual agrippa quests ...   So my idea is simple and goes like this. Make all Stage I  agrippa research available after HU 50. (reactors, shields, devices, comps, weapons, ammo,) Make all stage II  agrippa research available after HU 100. (will vary some for comps and ammo) Make all stage III agrippa research available after HU 135.  (NOT BEFORE !!)   This would put the hole quest line in tune with your regualr gameplay and the final parts of agrippa requires you to kill lvl 50+ mobs already so why shouldent i have my full HU for this part?   And put some really easy to understand info about all this ingame. Like an NPC in mars named Agrippa research. Klick him to gain all info on when and how diffrent research lines start and where to go etc.   Well thoes are my thoughts as currently i see 100+ posts on the forum all named "Agrippa ??  I'm lost.. " or similar. Please share your own personal views on the subject so the staff can have a look at this.   Thanks for hearing me out. Johnsilver.   
  3. People are still complaining because its not how the game was designed to be played. It wasent "Intended" by Westwwod..   thats why they never gave regular mobs commands to interact like this.  A pw has always needed to work around a big sig.. but was given the firepower and shileds to handle a few extra mobs. Terrans stayed at far, pulled mobs single but suffered a less output in dps.  Jenquai had only there low sig to rely on.  Once the mobs see you handling 1 can be a tuff enuff job..  but you could sit really close to a spawn and still see em with high scan range. All of  these by westwood "intended" and designed combat mechanics fails to work propperly if the mobs can pull help from eachother like there big groups. Mobs are individuals just like players and only a selected few where ever group agro.   //Johnsilver
  4. First of all i agree with everything Pritcher said. Whatever is going on when a PW has to flee from battle killing lower lvl mobs something is wrong. In Live my PW focused on mobs 5-8 levels above my own. Darkk said to me ingame the other day that all mobs are working correct and have there scan range at right lvls. Sadly they don't see the real problem..  i pointed this out again and again but failed to get any response. Ok heres the problem in a nut shell...   I face 2 mobs in the area..  1 is 12k away from me and the other is 4k away from me.   My sig is 0.5k.  The mobs are lvl 13-16. I target the mob 4k away and use follow..   At 3k he sees me and goes to combat mode.  Now he uses his Iphone4 and starts calling his buddies for help.  (He uses the call for aid command) .."-Hey theres a JD over here you cant see couse he is out of your scan range. Can you come help me kill him?..   -omw" Next im facing 2 mobs..   So any way you look at this i have in effect drawn aggro from 12k away.  Reguardless of my sig or the mobs scan range.  Its all about the mobs call for aid range.   This screws up the hole gamemechanics.  Even jobmob act on the call for aid command.  I have my jobmob and some other at a nav..  i fire at my mob who instantly uses CFA (call for aid)  The other jobmob turns and fires at me..  couse he is ordered to do so..  then he stops as other game commands tells him not to fire on me not beeing the right player.   Ok..  what happens if the area has a total of 8-15 mobs in same cathegory?  What happens is that you get swarmed by multiple mobs and they never stop comming..  They may not repeat the command in chain..  but once a new mob agroes he can use it to call another.. and another, and another..  so its actually still a chain effect.   This is ruining the hole game for me. Its actually become super boring to do jobs, tour and trade runs. Maby you can handle yourself solo if you use 2 alts and multibox..  a healer, tank and extra dps/buffer..  But it sure as hell wasent ment to be played like that. I truly enoy playing only 1 character as the game was designed for. I mostly have an alt for some jumping and to aid in trade matters.   It makes me sad that no Dev has wanted to comment on this issue as if there isent even a problem here. Or do you want this to be? My sig matters not, my class spesific spells are undermined and mutiple items are all rendred useless because of this CFA..   Westwood created a complexed, delicate, balanced combat system for diffrent combat styles and they took 5 years in doing so. Maby its time to try and figure out what actually made this game so great..  For me its simple.  This game is focused on FUN. There aint nothing fun in getting swarmed..  nothing fun in trade runs or terminal jobs. Thoes are only a means to an end for extra xp in between.   I say all of this with the deepest respect for the team and the work beeing done. Just don't loose your footing. I still have hopes for EnB to once again become the best game out there.   //Johnsilver
  5. Hmm The launcher isent connecting to net7.org. Reads offline and get 404. Tried to login to the webpage but get the 404 error. Is there maintenance going on ? All links to net7.org are dead and i can't ping them either.
  6. I just wanna point out a thing non has touched yet.. The lets make the game harder with linking mobs is completely gonna backfire. The hard way to play EnB has always been go out there and kill mobs.. earn 1 cl at the time, make trade from selling loot, and explore the galaxy + a few jobs at the end couse there isent enuff navs to max it. The easy way has always been join tours.. get the first easy trade and combat lvls. Ding OL 35 park you butt in a job terminal. Job job job .... every bar goes fast and easy. No challange dumping trash or deploying satelites. no agro from onorom, and the combat mobs sure aint gonna group call for help. What does this mean for the game?.. well it means that i will not be able to play it my way.. the hard way. I just dont feel like dying evey other minute because the original game design has cast aside. And where do the hard gamers like me end up then?? ahhh the job terminals. fast and easy xp all the way. Effectivly you acomplished 2 things.. You drive people away from the outer space hunting areas and into the terminals, and thos making the hole game experience feel tidious and boring. ( not for all, but for the group that likes to kill things for levels) . You would understand this if you had a broader gaming mind. Its not just about balance and how far mobs can see.. its a lot about personal playstyle. I use to be out for hours on end just killing and looting to get that good feel of returning with 20 stacks of loot and see my trade bar actually moving. And as for Stanigs post.. Quote .. "whaahh i want it easy mode my way and i blame the devs being evil satan worshippers, maybe i should be a dev and show em how its done but i have no worthy skills or time to invest into actually doing work so ill just piss moan complain" I'll let it speak for iteself actually. But to round it up.. you have givien everyone an easy mode already by moving them from the battle field and into stations. So i guess ill cya all passing from sommer to vt on 1 job or another. hopefully we can hook up and raid at some point when we all got thos hard to get xp bars from trash dumping. Johnsilver ..
  7. [quote name='Stanig' timestamp='1354864375' post='68250'] Also id like to bring your attention to this poll of the wider playerbase (sample of 61) [url="https://forum.enb-emulator.com/index.php?/topic/7879-mob-group-dynamic-poll/"]https://forum.enb-emu...p-dynamic-poll/[/url] Reading that poll I can come to a few conclusions. There are a few spawns that need adjusted. There are players having trouble with some things, but the outcry to nerf everything is going too far. Some people say it is too hard, but that is a vast minority to those that ask for a few being adjusted down. [/quote] Ok so all of us have to simply adjust because in your opinion the game was to easy in Live. Linked agro is best.. no one outta be able to solo voltois i belive you posted.. Well guess what, I played it from Early Beta to sunset. People soloed mobs all the time. This dident get them superior advantage couse no one could solo raids. A voltoi with JD could look like this.. agro, hit him with coma, Kite away.. and tbh it was the only way in hell a jenquai could kill em. (lvl 8 shield). Having a 0.0 sig dident mean no mobs agroed, it was a combo of there scan and your sig. It was obvíosly better to have a low sig. JD's could plock em out with summon, all terrans with missiles. And this is the way it was.. Im sorry to hear you dislike the original EnB so much couse i kinda loved it. Now i heard so many times how you wanted to bring EnB back.. but what you seem to aim for here is to bring your personal take on EnB back. Linked agro, new build systems. So if we dont like all the changes that we DIDEN'T as for.. we outta shut up about it and keep dying from 6+ mobs we agro every time we fire at 1.. I talked to the players out there all the time. and it seems to me the once that dont complain (whine im sure you call it) are the people who doesent know how things where back in Live. Thoes of us that do will not sit quiet and watsh as the game turns for the worse. Even Holmes henchmen started group agro on me and they have been the choice of cl levling for many people because they don't group agro. you are effectivly ruining the game balance with your personal ideas because we cant all handle 6+ mobs and an mmo outta be about personal playstyle, not forced by the devs as they tweak it to there will. I have been here from start and even tho i sound like an unhappy camper i do really not mean disrespect. I just think respect should go both ways. We wouldent have a game with no devs, and they have nothing to develope without us the Beta testers. so thats 5 years of invested time for me. Lets have respect both ways. Ask the community with polls or whatever. But please stop making changes based on personal opinions about how it should be. many of us can remeber and we can all share input. Johnsilver (Andromeda) 4 x 150 toons and 2x 100.
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