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52 topics in this forum
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noticed last month carapace dropped from 55's, now cerebral cortex are dropping. Are you guys just alternating drops every so often? would have been great to see all drops including small amount of bile ammo comp drop from all fish.
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- 7 replies
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Yes VGE did a RD Base Raid . The First . Yes WE DID ................ During the raid there was a few devs watching us ... a few bugs was found and the dev team is working on it . What bug's you ask ? ... I can't say what excacty what they are but the data the devs got will make the raid better for ALL ... PS. I would like to Thank the Dev Team for the Work they are doing . Alsome job .
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I don’t usually have too much to post about on these forums, so very rarely will you see my input on various game mechanics. I am a member of Static, and quite proud to be included with them. Today, May 6th, my guild put together two groups for the Controller spawn. We sat at the activator for roughly 15 minutes while getting the proper mix of toons in the groups. In that entire time, nobody, save a small unguilded J’nai were within 50k of the spawn point. We began our raid, and completed the first two spawns and were working on the Troller himself when a mass of BI and VGE players showed up and began to summon away the Troller as well as fire and in…
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So we had some issues with spawn progressions and how it was set up. In yesterdays patch notes it was mentioned that the raid is back in and functional. There was a minor issue with one of the spawns not working correctly today when I was doing yet another test today. That bug has been fixed for the 3/19 content push. That being said, I will share a few details with you so you know when this raid is up and ready to roll. First, in the near future we will be taking this raid off of the spawn timer and making it activatable. Since that mission currently has an issue, I have set the initial mob that starts the raid to a spaw…
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Not sure if this was an intended change, but before the patch 1/22/13, Black beard himself (final boss) was hitting for about 40k dmg. POST patch, we were getting one shotted. What made us wonder was the following stats: PW with 70% HDC + Seal of the Dragon 160k Shields +84 all resistances 4 Dedicated healers spamming heals at differant intervals. One shotted without being able to get even a single heal off. After the initial volley, we were able to keep the healers up until GoBB fired off another volley that killed the PW. Not asking to nerf anything, or ranting, just wanna know if this is how the encounter is meant to be, or is som…
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I bring this up in raid discussion because its where its more crucial. But as any healer, theres nothing worse then not being shown accurately what the status of your wingman is to properly react to any heals. Well sometimes, not sure why, but some group members will mysteriously show 0 hull left when they may vary well have full HP. I do see it outside raids too, but in raids is where it becomes the most detriment. Could we have someone look into it, or if you have what the status is on try to fix this annoying bug? Healers will rejoice! Thanks
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Im noticing in raids in particular, maybe because of all that is going on, when you move, or even just try to turn your ship to face something....the thrust goes full forward max. And then you have to hit reverse to stop it, but it just doesnt just stop it goes in full reverse so then you have to hit foward again to place it back to 0. It happens quite often in high volume fights...and i dont need to explain the negatives this can have on your performance in raids of getting killed!
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- 5 replies
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We have noticed that mobs sometimes will eventually just wander off and go in some random direction on cruise control.....disappearing from our sights and preventing us from continuing raid. Now in Gobb after a very long time....the mobs...wherever they went....finally decided to return. Not sure what happened with Tada....i think a GM came after awhile and did something. Anyways just take a look at their behavior and all the raids to make sure raid mobs stay in the vicinity of the raid....thanks
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I have done a number of raids with my 150 pw in the last few days and the crashing is getting crazy. I have been crashing 3 to 4 times in a short raid. If it was just me I could blame my computer but it is most of the raid members having the same issue. The crashes are very frustrating as we are trying to work as a team. Please look in to this issue as I am not looking forward to doing what was fun raids at one time now I dread them.
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Don't see the JS being used as cannon fodder basically... Even still a JD JS group shouldn't be able to take down GoBB. [attachment=1622:Solo JD.png]
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Just wondering. I went into the fishbowl today and wow found that it was crazy hard I had heard the talk about it, but never went in to see how bad. I have a lvl 122 PW lvl 8 shields full damage control, Ivory ward. In other words i should be able to hang in some shiz. Anyway i found that i was 1 shot from a lvl 61 from like 6 k away. this is nuts. This would mean any Jennie would be 1 shot easy everytime. I would like to know if this is going to be changed anytime soon. I can see making some changes to make it a little more hard but come on. Change the drop rates. leave the range on but lower the damage back to what it was so they can't be kited. Give them more shields. …
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I have had conversations with many players stating that the Dev team has reduced all raids so they can be done by a single group. I am wondering if this is true, if this is just 'what players' think is true, or if there are a ton of bugs dealing with raid balancing that no one is writing up because they love 'free' loot (potentially exploiting the current code) and beleiving the EMU is working as designed. Dev expected # of players to complete the following raids to acertain balance: Ghost of Blackbeard: Red Dragon Station: Fishbowl: Celestial Warder: Oni:
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If this has already been posted ignore it....but I ran across this info (still available at [url="http://home.swipnet.se/Hubba/galaxymap.htm"]http://home.swipnet....a/galaxymap.htm[/url]) on the Ascendant Voltoi Raid in dahin and how to start it. "Dahin is another lower level sector mainly focused for the Jenquai, since they have it closer at hand when starting out. In the middle of the sector there is a large rock structure and a wreak of several Sharim ships. Sharims are the traders of the Jenquai but was not included as a player class in the launch of the game. It appears they encounter a large Voltoi there and were destroyed. When players approach the being it…
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Here is a good opportunity to improve EnB by giving honest opinions on the mordana raid. Your input is much appreciated and is especially important for raid feedback. Votes are not public. You may also discuss in this topic.
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Hello, this raid in particular has gotten to a point where we all need to meet up and discuss future plans when regards of this raid. I have to admit, I also have added to this mass confusion myself (I am far from perfect). Either way, we all need to set up a time where we can sit down and discuss this raid in particular and try and put things back on track. To my knowledge there are 5 guilds currently who can take/kill the controller, mine being one of them. Now my investigation is finding out there is possibly another group of individuals (or guild) that are fully capable of taking controller, and these people (group/guild) are probably unaware of the current schedu…
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I've knoticed after timeless encounters with nessixs minions there shields have been increaced a little cant rember what they were before but now there L54 Mobs with 3.9 million shields nessix his self a L66 boss has around 6 million i agree his minions should be a little tougher to kill then the other fish but my guild can wiz through every other wave including the master but his wave takes us like 20 minutes to get dont also the fish bowl mobs are scattering on spawning to the far reaches of the bowl some are going outside the boundries i'll post a pic of the minions shield strength but when i get some that are really far scattered from the rest of the group i&#…
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Crichton Said: 1) I was in Arogoth Prime last night and saw that the Shield modul was up and floating around (very amusing behavior). In Live each part of the RD station would spawn and could not be attacked until the last peice, the shield module, had spawned. once the full base was up players with good RD faction purchase ammo for helbore and singularity mortar. Currently in the EMU the Shield Module floats around near the other RD ships and can be pulled/pushed around by a player it is targetting/has attacked it. I was able to destroy it with a couple CL 50 (OL 135) toons PW and PP. 2) The Cl 66 Dragon's breath turrent floats around as well but it does not targ…
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(devs post your feedback on my method, you may need to make it a little harder) Hello and thanks for reading my post. I have been taking a number of people to the FB (unknown galaxy) and showing them how its done. Now im getting alot of /t's from people asking me how their guilds can do them sucessfully. So here is a write up, on how to do the fishbowl for small guilds. This method is called the "Kite/DPS" method. Basicly you use one person (or one group) to kite and hold aggro while the other group/person, just dps the mob your fighting. For this Method you'll need atleast one person who can kite. TE/TT Perfered. Other race/classes can kite as well, but you'll …
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For those of you who've acquired multiple devices. And intend on running back to back ONI Raids. Keep in mind this for the future (until a DEV debugs/figures out). Wait about 10minutes cooldown between activations to ensure you get the 2nd wave to spawn appropriately. I've tested immediate activates in less than 5mins, 2nd wave never spawns. I havent timed exactly but 10mins would be a good cooldown to ensure you dont require GM assistance to return wasted devices. Hopefully a DEV will be able to isolate this issue.
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OK so is it bad to kill single spawns, does it screw them up or what? we need some advice so we dont screw the spawns up.
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Does anyone had any suggestions on how to do the Controller at the moment ? It seems you can't pull mobs off without aggroing the whole lots. How many groups are needed to do this ?
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Cooper and what is currently known as "The Fishbowl" or "Beyond Tada-O Gate" or whatever it is. I don't know this one because while I was still playing, you could only do the Tada-O gate and a couple of others, the fishbowl hadn't happened yet. If you're suggesting "Unknown Galaxy" that should be what appears on the Loading/Galaxy Map screen, I think.
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Been hitting the RD base and its just sadly pathetically easy... I have a copy of the strategy that Static used to use in order to hit the base. I dont have mob stats, but maybe this guide will help with restructuring the encounter so that it takes longer to complete than it does to fly there... I realize that this is giving away the strat... but that gets posted to the forum anyway as soon as someone figures it out and hell... this wasnt easy to pull off anyway... I also realize that the encounter may have been altered from this in live... but even this setup would be better than it is now... tank and spank the rd base somehow just aint right... RD Base Strat Require…
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Ok, so here is something that may have not been covered, so I figured I would post it and open a discussion. I know that there is still so much to work on, so bear in mind that this is for future plans after a full beta version is released. I did not do much raiding when the game was live even though I was in Merchant Marines and Freedom Fighters...the reason being I played a JE for most of the time the game was live, and their usefulness is limited on a raid. I do remember that in groups and raids that the skill Enrage didn't do very much, and raids consisted of PW's and TE's blasting away and taking turns stealing aggro and backing out when the damage was too much t…
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Ok, as i promised in game here some things explained for the Fishbowl: Old Booney: Ol Booney is on a 4 hours timer. Means all 4 hours a raid can be started. The Spawns: If Booney is killed, 1. spawn after 60 seconds 2. spawn after 3 minutes 3. spawn after 3 minutes 4. spawn after 3 minutes 5. spawn after 5 minutes 6. spawn after 5 minutes So you have between the 3 biggest bosses 5 minutes to sort your loot and such. Now, if after 4 hours the raid was not finnished and the last raid was atleast the first spawn killed, it is possible to start the raid again with the first spawn. A spawn is killed if ALL mobs in this spawn are dead, not just the b…
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