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Temporary items, future HtM mission.


Terrell

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One of the missions late in EnB Origins was the Heal the Maelstrom mission.  The mission required you to inject balm into the Mondara Maelstrom.  The Balm injectors; however, were unstable, and if you logged out any you possessed were lost.  Sometimes we get visits from Megan, crash to desktop, or get stuck at the map screen.  If this were to happen in EnB Origins, you'd lose any balm injectors in your possession.  In emulator, how about we preempt the problem of players complaining (rightfully so) that Megan took their balm injectors, we make the temporary nature of the items based on a time period rather than logout?  Say have a balm injector last for somewhere between 1 hour and one day, and disappear if not used by then?  Have the description of the balm injector list how long it will last before it's lost.

 

Empty injectors, however, were not temporary, it was the substance inside of them that made them unstable

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Damn good suggestion Terrell.  I've crashed (not often) just by heading to the dock; with no terminal or NPC intercourse.

I know imma catch a lil flak, for my vocabulary.  :cluebat:

 

Perhaps relay this to our new advocate for the meeting?  I'm not sure which is faster.

 

Thanx again.

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