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Whitelighter

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Live ENB Information

  • Guild
    Strength and Honor
  • Server
    Orion
  • Race
    Progen
  • Profession
    Warrior

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  1. [quote name='Mimir' timestamp='1314882875' post='45488'] The US has one of the world’s largest supplies of natural gas, but the use is regulated to death by the government Converting your vehicle to run on natural gas costs more than the vehicle (government regulations[/quote] The first one is very true, and not only is the use regulated but everything surrounding it is regulated in such retarded ways you wouldn't even believe. (I blame the tree huggers) The 2nd is only partially true. You can run a car on drip, just have to loosen the valves a hair. Never tried it on a new model car (all the sensors might cause it to throw engine codes), but an older car that has a carb will run it fine.
  2. Well after a lot of thinking I've came to the conclusion that its past time for me to leave this project. I doubt many people will care in all honesty, I played my normal way which is not always popular. I also was very open in posting about changes I thought were needed, and those that were not. My intentions were to try and help improve the quality of the Emulator. To put it bluntly as I normally do, those posts were simply wasted effort and that disappoints me. Since I cannot write code I figured my logical posts was the best thing I could offer. Now it seems if you cannot write code then you should just shut-up and praise those that can. I am no different in a game than I am in real life, I will give praise when its warrented and criticism when it is. I played E&B during LIVE like most of you. I would love to see the EMU go to the LIVE status then improve on that. Sadly that doesn't seem to be the case. Sweeping changes are made, and a decent ammount of them are not needed. I know my opinion isn't the only one, and I wouldn't put mine above anyone elses. But because I cannot write code should not mean my opinion is worthless. Too many times I have seen it said that "Its free!", "They do this on their own time!" and "Stop whining!". I agree with all of that (though I feel I have never done the last until maybe this post). None of those things give an excuse to act the way some people are, and make the decisions the way they are being made. I have seen changes that make little to no sense from a gameplay point, or even for this point in the testing process. I've seen A LOT of shady things, I didn't get proof of the first ones but eventually I started amassing Screenshots and FRAPs videos of it. It only confirmed some things I always suspected. And after talking to some people I never had before, it seems those suspections were not only from me. I will leave it at this: You claim you investigate every DEV/GM/BETA to ensure proper behavior is followed. Either no one is actually looking, or those that are have turned a blind eye in order to help their friends. IT IS HAPPENING, reguardless if you want to admit it or not...there is always a loophole to get around something. And people will eventually find it. So now you can find me in RIFT and eventually on SW:TOR. Always as Whitelighter/Darklighter. Later people
  3. What messes it up is triggering the raid and not completing it. Also if you get to the boss wave and kill the boss, then loot and warp off without killing the rest of the raid it gets messed up.
  4. Might look into downloading EVGA Precision too. I believe it works for any Nvidia card and allows you to overclock its GPU and/or memory and even set a personal-constant fan setting (anything from 1% to 100% fan speed). Another thing, it may not be a problem on your end. I get some funny stuff happening in the FB as well. No shutdowns but lag and graphic glitches. Just a thought to consider...
  5. If you keep your levels somewhat balanced (15/13/18 or 30/35/27 and such) a PW can usually kill stuff 2-3 CLs above their own pretty easily. You can go higher, just depends on your levels and how good you are at playing. As for missions, E&B isnt really a mission-for-XP kind of game. Its just about all grinding. Only difference is the grinding is somewhat enjoyable, unlike most grind based MMOs. You'll have missions for hull upgrades, and eventually storyline missions, and a few missions give nice items. Other than those you'll just grind mobs or jobs (repeatable missions).
  6. Im not sure if theres a lv1 re-seq or not. I know there is lv2 through lv9 though. Without Nego-skill traders have a lv8 CF device is around 750k and lv4 is about 100k, just to give you a rough idea. Put shortly, they are dirt cheap.
  7. I think the Packers are a little more balanced all around, but Im pulling for the Steelers. Should be a good, close game. And Kirk vs Picard is not important, everyone knows Star Wars>Star Trek!
  8. I have a game-cam set up in the woods on mom and dad's place. Use it during hunting season to see what all is around there. I leave it up year-round though, I pulled this picture off of it yesterday.... Someone want to tell me wtf that is? Sure doesn't look like any animal I've ever seen lol.
  9. Actually in LIVE mobs did start regen shield much sooner than they currently do in the EMU. They had crazy regen rates as well.
  10. you'll want classes that work well together in combat. Since a JE is pretty much a given choice, you can go: TE/TT - build everything, easy combat. Both being ML classes they work well together in combat PW/PP - Not much this combo cant tank, both have real nice dps. Can build all your equip including reactors JD/XX - JD has huge dmg, but doesnt work well since cloak will break formation and requires close range, once your JD cloaks another char will be tanking. If you want the best all around combo, and easy to play: go terran.
  11. I agree every class is gonna get a nerf and a buff here and there. Just part of playing an MMO. What I'm getting at is right now, PW is being looked at. Ok fine, sap was a little overpowered I've agreed with that all along. But to put it bluntly, the track record leads players to believe that if the PW is balanced this month it will be 2-3 months before the next class is even considered for balancing. During that time the other 2 overpowered classes will be able to run wild. I know the standerd arguement is its free, no one gets paid and all that. But you cant just disregard standard MMO processes because of that. If 2 or 3 classes are dominating the game all of those need adjustments made. If you leave one as-is it will be able to do anything it wants. People, and these are people that have played a PW for a long time, are starting to give up and get tired of being slaughtered by TEs and JDs on stuff they shouldn't be (not going to drive into the whole issue). Now they are rerolling to TEs and JDs. I probably sounds all doom and gloom, but the basic facts of an MMO has always been if a class is left overpowered long enough, you'll have nothing but that class being played. If all else fails and you don't want go this route, atleast fix group kill credit so these single classes cant use their advantage to take boss kills from groups. Atleast that would be a temporary fix to part of the issue. Btw hack is not useless, it doesn't land everytime because if it did that from 8k away it would be REALLY overpowered. If it lands on the right system (system hack or multihack) then its crippling to the mob. Hack should have its drawbacks to use. It shouldn't be a spam from 8k away until it lands move. 2k or 3k was great, TE had to give up his kiting to use it, trading one thing for another. If its ok for the TE, why can't my nerfed Shield Sap have a 6k or 7k range?
  12. Last few days I've seen this conversation come up a lot in-game. Thought we could get a discussion going here instead and see what becomes of it. *I noticed part of this post comes across as a calling-out the DEVs post, I'm not sure why but I wasn't aiming for that lol* Currently there is a massive unbalance between the PW, JD and TE. The former is on the chopping block to get a nerf in the name of balance, while the latter two are receiveing buffs and will continue to do so when everything is said and done. Simply put anything a PW can do solo, a JD and TE can do as well and then go do things a PW cannot. I will say part of the problem is some changes in the EMU that weren't there in LIVE. Namely the higher Quality on drops and drops being more common than in LIVE. The other issue causing it is changes made to make the game "better". Combat Cloak was broken so it was 'fixed'; but now you either take zero damage if cloak beats the mob firing on you, or you only take 50% damage if the mob fires but you cloak before the damage lands. This has lead to Jenquai (JD in paticular) to abuse the system to solo things they shouldn't be able too. And they will only get stronger as more of their items start working. Picture the current JD with a coma device that works, and some other situational debuffs working too. Nothing will stop a JD then. Blind the friends, and burn down one mob while active cloaking. It is a pretty scary thought honestly. TEs are also above a PW in solo play. Some of this is attributed to their class design of long range, and they simply out-range mobs. The rest of it is do to Hellbores, Castors, Smiters and Stings being more common now than they were in live. Plus the buffing of Hack to long range is a factor in this. I personally don't play a TE, hopefully someone that does, or has a TE alt, can give an honest opinion on them. That leaves a PW. To me the PW is the class in MMOs that starts out really strong, but once every gears up that gap closes, then they are no longer the strongest class. That is ok to me, have seen it in many MMOs. The problem is the PW is slated to receive some slight nerfs (or major ones depending on what path is chosen) in the name of "game balance". I'm sorry that is a cop-out. If game balance was/is truely the focus why not wait and balance everyone together? Why continue to give buffs to TE/JD when they are already more powerful than a PW, at the things that are the reason for PWs nerfing? Just doesn't make sense to me. I'm fine with the PW being the designated tank and not doing the most DPS, it shouldn't have the best of both. I'm fine with the JD being the glass-cannon, and the TE being the kiter. I'm not fine with one class being singled out for doing things while others do that and more while still getting stronger. I firmly believe no class should be able to solo end-game content. And if thats the view of the DEVs then I agree, as will most players. But I think you should stick to it and hold ALL classes to that view. Not just one or two...
  13. I like the basics people have sugguested. My thought on it would be define roles for each healer. Being a healer doesn't mean you just cast big heals, damage migitation and such are very nice when properly implemented. Maybe something like this: TT- Keeps its current form, the common MMO healer. Handles the big bulky damage healing role JS- The damage reduction class. Loses the shield recharge ability but gains something akin to PSI shield/Shield-Charge that reduces damage. Seems to fit into the role of Jenquai being more about protecting than doing straight combat. Could even throw a SMALL combat buff on this ability, if it is usable on yourself it could help JS in solo combat while leveling. PP- The PP would lose Shield Recharge (or cap it at lv5 like some skills are, Combat Shield Recharge or whatever it is) and gain a new class skill that is more of a combat-based ability. I can't come up with anything on what the skill should be though. Both the TS and JT have class only skills, as does most classes, the PP could really use one to set it apart. Plus if the PP loses Shield Recharge, or it is capped at lv5, it would provide the slight nerf needed for the class. Everyone can agree the class is a little too good right now. I mean Crit Target, Menance, Shield Recharge, Lv9 Reactor/Shield, only thing its missing is Grav Link and it would be the Ultimate Progen.
  14. I'd like to see more decisions players have to make. It shouldn't be as simple to gain/lose faction on a whim. Make players choose what path they want to walk. Siding with the RD would mean something as you would lose something in another area of the game, not going RD takes some things away (Controller, GoBB, Easy Travel). I prefer a game where decisions you make have atleast a small impact on the game. Currently choosing to go RD just means you lose a few hours of gametime working on factions, after that you have the best of both worlds. Shouldn't be that way, atleast not in my opinion.
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